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Assorted renaming in evaluation
And some reshuffle too. No functional change.
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+4
-4
@@ -38,10 +38,10 @@ struct Entry {
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Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
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Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
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int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(BlackSquares & s)]; }
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int half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
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int half_open_on_side(Color c, File f, bool left) const {
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int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); }
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int semiopen_on_side(Color c, File f, bool left) const {
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return halfOpenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
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return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
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}
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template<Color Us>
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@@ -64,7 +64,7 @@ struct Entry {
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int minKPdistance[COLOR_NB];
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int castleRights[COLOR_NB];
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Score value;
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int halfOpenFiles[COLOR_NB];
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int semiopenFiles[COLOR_NB];
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Score kingSafety[COLOR_NB];
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int pawnsOnSquares[COLOR_NB][COLOR_NB];
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};
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