Use NNUE complexity in search, retune related parameters

This builds on ideas of xoto10 and mstembera to use more output from NNUE in the search algorithm.

passed STC:
https://tests.stockfishchess.org/tests/view/62ae454fe7ee5525ef88a957
LLR: 2.95 (-2.94,2.94) <0.00,2.50>
Total: 89208 W: 24127 L: 23753 D: 41328
Ptnml(0-2): 400, 9886, 23642, 10292, 384

passed LTC:
https://tests.stockfishchess.org/tests/view/62acc6ddd89eb6cf1e0750a1
LLR: 2.93 (-2.94,2.94) <0.50,3.00>
Total: 56352 W: 15430 L: 15115 D: 25807
Ptnml(0-2): 44, 5501, 16782, 5794, 55

closes https://github.com/official-stockfish/Stockfish/pull/4088

bench 5332964
This commit is contained in:
Dubslow
2022-06-10 08:11:02 -05:00
committed by Joost VandeVondele
parent 5304b561ab
commit 442c40b43d
5 changed files with 38 additions and 25 deletions
+20 -12
View File
@@ -1080,35 +1080,39 @@ make_v:
/// evaluate() is the evaluator for the outer world. It returns a static
/// evaluation of the position from the point of view of the side to move.
Value Eval::evaluate(const Position& pos) {
Value Eval::evaluate(const Position& pos, int* complexity) {
Value v;
Color stm = pos.side_to_move();
Value psq = pos.psq_eg_stm();
// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
// but we switch to NNUE during long shuffling or with high material on the board.
bool useClassical = (pos.this_thread()->depth > 9 || pos.count<ALL_PIECES>() > 7) &&
abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count());
bool useClassical = (pos.this_thread()->depth > 9 || pos.count<ALL_PIECES>() > 7)
&& abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count());
// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
// but we switch to NNUE during long shuffling or with high material on the board.
if (!useNNUE || useClassical)
{
v = Evaluation<NO_TRACE>(pos).value(); // classical
v = Evaluation<NO_TRACE>(pos).value();
useClassical = abs(v) >= 297;
}
// If result of a classical evaluation is much lower than threshold fall back to NNUE
if (useNNUE && !useClassical)
{
int complexity;
int scale = 1048 + 109 * pos.non_pawn_material() / 5120;
Color stm = pos.side_to_move();
int nnueComplexity;
int scale = 1092 + 106 * pos.non_pawn_material() / 5120;
Value optimism = pos.this_thread()->optimism[stm];
Value psq = (stm == WHITE ? 1 : -1) * eg_value(pos.psq_score());
Value nnue = NNUE::evaluate(pos, true, &complexity); // NNUE
complexity = (137 * complexity + 137 * abs(nnue - psq)) / 256;
optimism = optimism * (255 + complexity) / 256;
v = (nnue * scale + optimism * (scale - 848)) / 1024;
Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
// Blend nnue complexity with (semi)classical complexity
nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256;
if (complexity) // Return hybrid NNUE complexity to caller
*complexity = nnueComplexity;
optimism = optimism * (269 + nnueComplexity) / 256;
v = (nnue * scale + optimism * (scale - 754)) / 1024;
if (pos.is_chess960())
v += fix_FRC(pos);
@@ -1120,6 +1124,10 @@ Value Eval::evaluate(const Position& pos) {
// Guarantee evaluation does not hit the tablebase range
v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
// When not using NNUE, return classical complexity to caller
if (complexity && (!useNNUE || useClassical))
*complexity = abs(v - psq);
return v;
}