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Use NNUE complexity in search, retune related parameters
This builds on ideas of xoto10 and mstembera to use more output from NNUE in the search algorithm. passed STC: https://tests.stockfishchess.org/tests/view/62ae454fe7ee5525ef88a957 LLR: 2.95 (-2.94,2.94) <0.00,2.50> Total: 89208 W: 24127 L: 23753 D: 41328 Ptnml(0-2): 400, 9886, 23642, 10292, 384 passed LTC: https://tests.stockfishchess.org/tests/view/62acc6ddd89eb6cf1e0750a1 LLR: 2.93 (-2.94,2.94) <0.50,3.00> Total: 56352 W: 15430 L: 15115 D: 25807 Ptnml(0-2): 44, 5501, 16782, 5794, 55 closes https://github.com/official-stockfish/Stockfish/pull/4088 bench 5332964
This commit is contained in:
committed by
Joost VandeVondele
parent
5304b561ab
commit
442c40b43d
+20
-12
@@ -1080,35 +1080,39 @@ make_v:
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/// evaluate() is the evaluator for the outer world. It returns a static
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/// evaluation of the position from the point of view of the side to move.
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Value Eval::evaluate(const Position& pos) {
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Value Eval::evaluate(const Position& pos, int* complexity) {
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Value v;
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Color stm = pos.side_to_move();
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Value psq = pos.psq_eg_stm();
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// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
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// but we switch to NNUE during long shuffling or with high material on the board.
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bool useClassical = (pos.this_thread()->depth > 9 || pos.count<ALL_PIECES>() > 7) &&
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abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count());
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bool useClassical = (pos.this_thread()->depth > 9 || pos.count<ALL_PIECES>() > 7)
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&& abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count());
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// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
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// but we switch to NNUE during long shuffling or with high material on the board.
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if (!useNNUE || useClassical)
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{
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v = Evaluation<NO_TRACE>(pos).value(); // classical
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v = Evaluation<NO_TRACE>(pos).value();
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useClassical = abs(v) >= 297;
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}
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// If result of a classical evaluation is much lower than threshold fall back to NNUE
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if (useNNUE && !useClassical)
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{
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int complexity;
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int scale = 1048 + 109 * pos.non_pawn_material() / 5120;
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Color stm = pos.side_to_move();
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int nnueComplexity;
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int scale = 1092 + 106 * pos.non_pawn_material() / 5120;
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Value optimism = pos.this_thread()->optimism[stm];
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Value psq = (stm == WHITE ? 1 : -1) * eg_value(pos.psq_score());
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Value nnue = NNUE::evaluate(pos, true, &complexity); // NNUE
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complexity = (137 * complexity + 137 * abs(nnue - psq)) / 256;
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optimism = optimism * (255 + complexity) / 256;
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v = (nnue * scale + optimism * (scale - 848)) / 1024;
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Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
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// Blend nnue complexity with (semi)classical complexity
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nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256;
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if (complexity) // Return hybrid NNUE complexity to caller
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*complexity = nnueComplexity;
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optimism = optimism * (269 + nnueComplexity) / 256;
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v = (nnue * scale + optimism * (scale - 754)) / 1024;
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if (pos.is_chess960())
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v += fix_FRC(pos);
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@@ -1120,6 +1124,10 @@ Value Eval::evaluate(const Position& pos) {
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// Guarantee evaluation does not hit the tablebase range
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v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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// When not using NNUE, return classical complexity to caller
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if (complexity && (!useNNUE || useClassical))
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*complexity = abs(v - psq);
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return v;
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}
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