Fix four data races.

the nodes, tbHits, rootDepth and lastInfoTime variables are read by multiple threads, but not declared atomic, leading to data races as found by -fsanitize=thread. This patch fixes this issue. It is based on top of the CI-threading branch (PR #1129), and should fix the corresponding CI error messages.

The patch passed an STC check for no regression:

http://tests.stockfishchess.org/tests/view/5925d5590ebc59035df34b9f
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 169597 W: 29938 L: 30066 D: 109593

Whereas rootDepth and lastInfoTime are not performance critical, nodes and tbHits are. Indeed, an earlier version using relaxed atomic updates on the latter two variables failed STC testing (http://tests.stockfishchess.org/tests/view/592001700ebc59035df34924), which can be shown to be due to x86-32 (http://tests.stockfishchess.org/tests/view/592330ac0ebc59035df34a89). Indeed, the latter have no instruction to atomically update a 64bit variable. The proposed solution thus uses a variable in Position that is accessed only by one thread, which is copied every few thousand nodes to the shared variable in Thread.

No functional change.

Closes #1130
Closes #1129
This commit is contained in:
Joost VandeVondele
2017-06-21 13:36:53 -07:00
committed by Joona Kiiski
parent 2c237da546
commit 3cb0200459
7 changed files with 78 additions and 17 deletions
+10 -5
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@@ -50,7 +50,9 @@ OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
# ----------------------------------------------------------------------------
#
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
# sanitize = yes/no --- (-fsanitize ) --- enable undefined behavior checks
# sanitize = undefined/thread/no (-fsanitize )
# --- ( undefined ) --- enable undefined behavior checks
# --- ( thread ) --- enable threading error checks
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
# arch = (name) --- (-arch) --- Target architecture
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
@@ -202,6 +204,9 @@ ifeq ($(COMP),clang)
comp=clang
CXX=clang++
CXXFLAGS += -pedantic -Wextra -Wshadow
ifneq ($(KERNEL),Darwin)
LDFLAGS += -latomic
endif
ifeq ($(ARCH),armv7)
ifeq ($(OS),Android)
@@ -261,9 +266,9 @@ else
endif
### 3.2.2 Debugging with undefined behavior sanitizers
ifeq ($(sanitize),yes)
CXXFLAGS += -g3 -fsanitize=undefined
LDFLAGS += -fsanitize=undefined
ifneq ($(sanitize),no)
CXXFLAGS += -g3 -fsanitize=$(sanitize) -fuse-ld=gold
LDFLAGS += -fsanitize=$(sanitize) -fuse-ld=gold
endif
### 3.3 Optimization
@@ -496,7 +501,7 @@ config-sanity:
@echo "Testing config sanity. If this fails, try 'make help' ..."
@echo ""
@test "$(debug)" = "yes" || test "$(debug)" = "no"
@test "$(sanitize)" = "yes" || test "$(sanitize)" = "no"
@test "$(sanitize)" = "undefined" || test "$(sanitize)" = "thread" || test "$(sanitize)" = "no"
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7"
+16
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@@ -134,6 +134,8 @@ public:
void undo_move(Move m);
void do_null_move(StateInfo& newSt);
void undo_null_move();
void increment_nodes();
void increment_tbHits();
// Static Exchange Evaluation
bool see_ge(Move m, Value value = VALUE_ZERO) const;
@@ -151,6 +153,7 @@ public:
bool is_chess960() const;
Thread* this_thread() const;
uint64_t nodes_searched() const;
uint64_t tb_hits() const;
bool is_draw(int ply) const;
int rule50_count() const;
Score psq_score() const;
@@ -185,6 +188,7 @@ private:
Square castlingRookSquare[CASTLING_RIGHT_NB];
Bitboard castlingPath[CASTLING_RIGHT_NB];
uint64_t nodes;
uint64_t tbHits;
int gamePly;
Color sideToMove;
Thread* thisThread;
@@ -353,6 +357,18 @@ inline uint64_t Position::nodes_searched() const {
return nodes;
}
inline void Position::increment_nodes() {
nodes++;
}
inline uint64_t Position::tb_hits() const {
return tbHits;
}
inline void Position::increment_tbHits() {
tbHits++;
}
inline bool Position::opposite_bishops() const {
return pieceCount[W_BISHOP] == 1
&& pieceCount[B_BISHOP] == 1
+9 -3
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@@ -361,7 +361,7 @@ void Thread::search() {
multiPV = std::min(multiPV, rootMoves.size());
// Iterative deepening loop until requested to stop or the target depth is reached
while ( (rootDepth += ONE_PLY) < DEPTH_MAX
while ( (rootDepth = rootDepth + ONE_PLY) < DEPTH_MAX
&& !Signals.stop
&& (!Limits.depth || Threads.main()->rootDepth / ONE_PLY <= Limits.depth))
{
@@ -400,6 +400,9 @@ void Thread::search() {
{
bestValue = ::search<PV>(rootPos, ss, alpha, beta, rootDepth, false, false);
this->tbHits = rootPos.tb_hits();
this->nodes = rootPos.nodes_searched();
// Bring the best move to the front. It is critical that sorting
// is done with a stable algorithm because all the values but the
// first and eventually the new best one are set to -VALUE_INFINITE
@@ -568,6 +571,9 @@ namespace {
{
thisThread->resetCalls = false;
thisThread->tbHits = pos.tb_hits();
thisThread->nodes = pos.nodes_searched();
// At low node count increase the checking rate to about 0.1% of nodes
// otherwise use a default value.
thisThread->callsCnt = Limits.nodes ? std::min(4096, int(Limits.nodes / 1024))
@@ -668,7 +674,7 @@ namespace {
if (err != TB::ProbeState::FAIL)
{
thisThread->tbHits++;
pos.increment_tbHits();
int drawScore = TB::UseRule50 ? 1 : 0;
@@ -1473,7 +1479,7 @@ moves_loop: // When in check search starts from here
void check_time() {
static TimePoint lastInfoTime = now();
static std::atomic<TimePoint> lastInfoTime = { now() };
int elapsed = Time.elapsed();
TimePoint tick = Limits.startTime + elapsed;
+2 -1
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@@ -163,7 +163,7 @@ uint64_t ThreadPool::nodes_searched() const {
uint64_t nodes = 0;
for (Thread* th : *this)
nodes += th->rootPos.nodes_searched();
nodes += th->nodes;
return nodes;
}
@@ -212,6 +212,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
{
th->maxPly = 0;
th->tbHits = 0;
th->nodes = 0;
th->rootDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
+3 -2
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@@ -61,11 +61,12 @@ public:
Endgames endgames;
size_t idx, PVIdx;
int maxPly, callsCnt;
uint64_t tbHits;
std::atomic<uint64_t> tbHits;
std::atomic<uint64_t> nodes;
Position rootPos;
Search::RootMoves rootMoves;
Depth rootDepth;
std::atomic<Depth> rootDepth;
Depth completedDepth;
std::atomic_bool resetCalls;
CounterMoveStat counterMoves;