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Faster perft
Skip moves scoring and sorting: this more then doubles the speed ! Verified is correct. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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+11
-10
@@ -366,26 +366,27 @@ void init_search() {
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int perft(Position& pos, Depth depth)
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int perft(Position& pos, Depth depth)
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{
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{
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MoveStack mlist[256];
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StateInfo st;
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StateInfo st;
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Move move;
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Move m;
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int sum = 0;
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int sum = 0;
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MovePicker mp(pos, MOVE_NONE, depth, H);
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// Generate all legal moves
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MoveStack* last = generate_moves(pos, mlist);
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// If we are at the last ply we don't need to do and undo
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// If we are at the last ply we don't need to do and undo
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// the moves, just to count them.
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// the moves, just to count them.
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if (depth <= OnePly) // Replace with '<' to test also qsearch
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if (depth <= OnePly)
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{
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return int(last - mlist);
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while (mp.get_next_move()) sum++;
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return sum;
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}
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// Loop through all legal moves
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// Loop through all legal moves
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CheckInfo ci(pos);
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CheckInfo ci(pos);
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while ((move = mp.get_next_move()) != MOVE_NONE)
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for (MoveStack* cur = mlist; cur != last; cur++)
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{
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{
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pos.do_move(move, st, ci, pos.move_is_check(move, ci));
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m = cur->move;
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pos.do_move(m, st, ci, pos.move_is_check(m, ci));
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sum += perft(pos, depth - OnePly);
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sum += perft(pos, depth - OnePly);
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pos.undo_move(move);
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pos.undo_move(m);
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}
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}
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return sum;
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return sum;
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}
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}
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