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Retire seeValues[] and move PieceValue[] out of Position
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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+5
-5
@@ -318,7 +318,7 @@ namespace {
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if ( captureOrPromotion
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&& pos.type_of_piece_on(move_to(m)) != PAWN
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&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
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- pos.midgame_value_of_piece_on(move_to(m)) == VALUE_ZERO)
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- piece_value_midgame(pos.piece_on(move_to(m))) == VALUE_ZERO)
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&& !move_is_special(m))
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{
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result += PawnEndgameExtension[PvNode];
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@@ -916,7 +916,7 @@ namespace {
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assert(rdepth >= ONE_PLY);
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MovePicker mp(pos, ttMove, H, Position::see_value(pos.captured_piece_type()));
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MovePicker mp(pos, ttMove, H, pos.captured_piece_type());
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CheckInfo ci(pos);
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while ((move = mp.get_next_move()) != MOVE_NONE)
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@@ -1412,7 +1412,7 @@ split_point_start: // At split points actual search starts from here
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&& !pos.move_is_passed_pawn_push(move))
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{
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futilityValue = futilityBase
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+ pos.endgame_value_of_piece_on(move_to(move))
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+ piece_value_endgame(pos.piece_on(move_to(move)))
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+ (move_is_ep(move) ? PawnValueEndgame : VALUE_ZERO);
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if (futilityValue < alpha)
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@@ -1540,7 +1540,7 @@ split_point_start: // At split points actual search starts from here
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while (b)
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{
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victimSq = pop_1st_bit(&b);
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futilityValue = futilityBase + pos.endgame_value_of_piece_on(victimSq);
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futilityValue = futilityBase + piece_value_endgame(pos.piece_on(victimSq));
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// Note that here we generate illegal "double move"!
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if ( futilityValue >= beta
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@@ -1665,7 +1665,7 @@ split_point_start: // At split points actual search starts from here
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// Case 2: If the threatened piece has value less than or equal to the
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// value of the threatening piece, don't prune moves which defend it.
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if ( pos.move_is_capture(threat)
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&& ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
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&& ( piece_value_midgame(pos.piece_on(tfrom)) >= piece_value_midgame(pos.piece_on(tto))
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|| pos.type_of_piece_on(tfrom) == KING)
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&& pos.move_attacks_square(m, tto))
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return true;
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