mirror of
https://github.com/opelly27/Stockfish.git
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Templetize generate_piece_checks_king()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+9
-16
@@ -107,7 +107,6 @@ namespace {
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template<PieceType>
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template<PieceType>
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MoveStack* generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*);
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MoveStack* generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*);
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MoveStack* generate_piece_checks_king(const Position&, Square, Bitboard, Square, MoveStack*);
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template<PieceType>
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template<PieceType>
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MoveStack* generate_piece_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
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MoveStack* generate_piece_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
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@@ -214,7 +213,7 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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mlist = generate_piece_checks<QUEEN>(pos, b, dc, ksq, mlist);
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mlist = generate_piece_checks<QUEEN>(pos, b, dc, ksq, mlist);
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// Hopefully we always have a king ;-)
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// Hopefully we always have a king ;-)
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mlist = generate_piece_checks_king(pos, pos.king_square(us), dc, ksq, mlist);
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mlist = generate_piece_checks<KING>(pos, pos.kings(us), dc, ksq, mlist);
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// Castling moves that give check. Very rare but nice to have!
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// Castling moves that give check. Very rare but nice to have!
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if ( pos.can_castle_queenside(us)
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if ( pos.can_castle_queenside(us)
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@@ -784,7 +783,7 @@ namespace {
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template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB, SquareDelta TDELTA_N>
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template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB, SquareDelta TDELTA_N>
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MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
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MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
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{
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{
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// Pawn moves which give discovered check. This is possible only if the
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// Pawn moves which gives discovered check. This is possible only if the
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// pawn is not on the same file as the enemy king, because we don't
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// pawn is not on the same file as the enemy king, because we don't
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// generate captures.
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// generate captures.
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Bitboard empty = pos.empty_squares();
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Bitboard empty = pos.empty_squares();
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@@ -843,8 +842,15 @@ namespace {
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{
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{
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Square from = pop_1st_bit(&b);
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Square from = pop_1st_bit(&b);
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Bitboard bb = pos.piece_attacks<Piece>(from) & pos.empty_squares();
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Bitboard bb = pos.piece_attacks<Piece>(from) & pos.empty_squares();
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if (Piece == KING)
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bb &= ~QueenPseudoAttacks[ksq];
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SERIALIZE_MOVES(bb);
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SERIALIZE_MOVES(bb);
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}
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}
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if (Piece == KING)
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return mlist;
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// Direct checks
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// Direct checks
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b = target & ~dc;
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b = target & ~dc;
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Bitboard checkSqs = pos.piece_attacks<Piece>(ksq) & pos.empty_squares();
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Bitboard checkSqs = pos.piece_attacks<Piece>(ksq) & pos.empty_squares();
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@@ -857,19 +863,6 @@ namespace {
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return mlist;
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return mlist;
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}
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}
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MoveStack* generate_piece_checks_king(const Position& pos, Square from, Bitboard dc,
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Square ksq, MoveStack* mlist) {
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if (bit_is_set(dc, from))
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{
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Bitboard b = pos.piece_attacks<KING>(from)
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& pos.empty_squares()
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& ~QueenPseudoAttacks[ksq];
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SERIALIZE_MOVES(b);
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}
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return mlist;
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}
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template<Color Us, Rank TRANK_8, Bitboard TRank3BB, SquareDelta TDELTA_N>
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template<Color Us, Rank TRANK_8, Bitboard TRank3BB, SquareDelta TDELTA_N>
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MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
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MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
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Bitboard blockSquares, MoveStack* mlist) {
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Bitboard blockSquares, MoveStack* mlist) {
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