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Introduce bitcount.h
It will be used for POPCNT intrinsics. For now no bianry and functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+19
-18
@@ -25,6 +25,7 @@
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#include <cassert>
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#include <cstring>
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#include "bitcount.h"
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#include "evaluate.h"
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#include "material.h"
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#include "pawns.h"
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@@ -339,8 +340,8 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) {
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// Initialize pawn attack bitboards for both sides
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ei.attackedBy[WHITE][PAWN] = ((pos.pawns(WHITE) << 9) & ~FileABB) | ((pos.pawns(WHITE) << 7) & ~FileHBB);
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ei.attackedBy[BLACK][PAWN] = ((pos.pawns(BLACK) >> 7) & ~FileABB) | ((pos.pawns(BLACK) >> 9) & ~FileHBB);
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ei.kingAttackersCount[WHITE] = count_1s_max_15(ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING])/2;
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ei.kingAttackersCount[BLACK] = count_1s_max_15(ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING])/2;
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ei.kingAttackersCount[WHITE] = count_1s_max_15<false>(ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING])/2;
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ei.kingAttackersCount[BLACK] = count_1s_max_15<false>(ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING])/2;
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// Evaluate pieces
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for (Color c = WHITE; c <= BLACK; c++)
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@@ -481,8 +482,8 @@ void init_eval(int threads) {
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for (Bitboard b = 0ULL; b < 256ULL; b++)
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{
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assert(count_1s(b) == int(uint8_t(count_1s(b))));
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BitCount8Bit[b] = (uint8_t)count_1s(b);
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assert(count_1s<false>(b) == int(uint8_t(count_1s<false>(b))));
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BitCount8Bit[b] = (uint8_t)count_1s<false>(b);
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}
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}
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@@ -547,15 +548,15 @@ namespace {
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ei.kingAttackersWeight[us] += AttackWeight[Piece];
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Bitboard bb = (b & ei.attackedBy[them][KING]);
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if (bb)
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ei.kingAdjacentZoneAttacksCount[us] += count_1s_max_15(bb);
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ei.kingAdjacentZoneAttacksCount[us] += count_1s_max_15<false>(bb);
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}
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// Remove squares protected by enemy pawns
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Bitboard bb = (b & ~ei.attackedBy[them][PAWN]);
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// Mobility
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int mob = (Piece != QUEEN ? count_1s_max_15(bb & ~p.pieces_of_color(us))
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: count_1s(bb & ~p.pieces_of_color(us)));
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int mob = (Piece != QUEEN ? count_1s_max_15<false>(bb & ~p.pieces_of_color(us))
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: count_1s<false>(bb & ~p.pieces_of_color(us)));
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ei.mgMobility += Sign[us] * MgBonus[Piece][mob];
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ei.egMobility += Sign[us] * EgBonus[Piece][mob];
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@@ -744,7 +745,7 @@ namespace {
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// quality of the pawn shelter.
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int attackUnits =
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Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25)
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+ (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15(undefended)) * 3
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+ (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15<false>(undefended)) * 3
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+ InitKingDanger[relative_square(us, s)] - (shelter >> 5);
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// Analyse safe queen contact checks
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@@ -760,7 +761,7 @@ namespace {
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{
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// The bitboard b now contains the squares available for safe queen
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// contact checks.
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int count = count_1s_max_15(b);
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int count = count_1s_max_15<false>(b);
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attackUnits += QueenContactCheckBonus * count * (sente ? 2 : 1);
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// Is there a mate threat?
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@@ -800,12 +801,12 @@ namespace {
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// Queen checks
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b2 = b & ei.attacked_by(them, QUEEN);
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if( b2)
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attackUnits += QueenCheckBonus * count_1s_max_15(b2);
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attackUnits += QueenCheckBonus * count_1s_max_15<false>(b2);
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// Rook checks
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b2 = b & ei.attacked_by(them, ROOK);
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if (b2)
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attackUnits += RookCheckBonus * count_1s_max_15(b2);
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attackUnits += RookCheckBonus * count_1s_max_15<false>(b2);
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}
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if (QueenCheckBonus > 0 || BishopCheckBonus > 0)
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{
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@@ -814,12 +815,12 @@ namespace {
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// Queen checks
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b2 = b & ei.attacked_by(them, QUEEN);
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if (b2)
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attackUnits += QueenCheckBonus * count_1s_max_15(b2);
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attackUnits += QueenCheckBonus * count_1s_max_15<false>(b2);
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// Bishop checks
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b2 = b & ei.attacked_by(them, BISHOP);
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if (b2)
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attackUnits += BishopCheckBonus * count_1s_max_15(b2);
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attackUnits += BishopCheckBonus * count_1s_max_15<false>(b2);
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}
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if (KnightCheckBonus > 0)
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{
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@@ -828,7 +829,7 @@ namespace {
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// Knight checks
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b2 = b & ei.attacked_by(them, KNIGHT);
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if (b2)
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attackUnits += KnightCheckBonus * count_1s_max_15(b2);
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attackUnits += KnightCheckBonus * count_1s_max_15<false>(b2);
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}
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// Analyse discovered checks (only for non-pawns right now, consider
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@@ -837,7 +838,7 @@ namespace {
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{
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b = p.discovered_check_candidates(them) & ~p.pawns();
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if (b)
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attackUnits += DiscoveredCheckBonus * count_1s_max_15(b) * (sente? 2 : 1);
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attackUnits += DiscoveredCheckBonus * count_1s_max_15<false>(b) * (sente? 2 : 1);
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}
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// Has a mate threat been found? We don't do anything here if the
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@@ -972,7 +973,7 @@ namespace {
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if (d < 0)
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{
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int mtg = RANK_8 - relative_rank(us, s);
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int blockerCount = count_1s_max_15(squares_in_front_of(us,s) & pos.occupied_squares());
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int blockerCount = count_1s_max_15<false>(squares_in_front_of(us,s) & pos.occupied_squares());
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mtg += blockerCount;
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d += blockerCount;
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if (d < 0)
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@@ -1133,8 +1134,8 @@ namespace {
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behindFriendlyPawns |= (behindFriendlyPawns << 16);
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}
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int space = count_1s_max_15(safeSquares)
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+ count_1s_max_15(behindFriendlyPawns & safeSquares);
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int space = count_1s_max_15<false>(safeSquares)
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+ count_1s_max_15<false>(behindFriendlyPawns & safeSquares);
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ei.mgValue += Sign[us] * apply_weight(Value(space * ei.mi->space_weight()), WeightSpace);
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}
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