Introduce bitcount.h

It will be used for POPCNT intrinsics.

For now no bianry and functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-05-21 15:29:28 +02:00
parent 1b0888708d
commit 3376c68f4b
8 changed files with 192 additions and 90 deletions
+19 -18
View File
@@ -25,6 +25,7 @@
#include <cassert>
#include <cstring>
#include "bitcount.h"
#include "evaluate.h"
#include "material.h"
#include "pawns.h"
@@ -339,8 +340,8 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) {
// Initialize pawn attack bitboards for both sides
ei.attackedBy[WHITE][PAWN] = ((pos.pawns(WHITE) << 9) & ~FileABB) | ((pos.pawns(WHITE) << 7) & ~FileHBB);
ei.attackedBy[BLACK][PAWN] = ((pos.pawns(BLACK) >> 7) & ~FileABB) | ((pos.pawns(BLACK) >> 9) & ~FileHBB);
ei.kingAttackersCount[WHITE] = count_1s_max_15(ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING])/2;
ei.kingAttackersCount[BLACK] = count_1s_max_15(ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING])/2;
ei.kingAttackersCount[WHITE] = count_1s_max_15<false>(ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING])/2;
ei.kingAttackersCount[BLACK] = count_1s_max_15<false>(ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING])/2;
// Evaluate pieces
for (Color c = WHITE; c <= BLACK; c++)
@@ -481,8 +482,8 @@ void init_eval(int threads) {
for (Bitboard b = 0ULL; b < 256ULL; b++)
{
assert(count_1s(b) == int(uint8_t(count_1s(b))));
BitCount8Bit[b] = (uint8_t)count_1s(b);
assert(count_1s<false>(b) == int(uint8_t(count_1s<false>(b))));
BitCount8Bit[b] = (uint8_t)count_1s<false>(b);
}
}
@@ -547,15 +548,15 @@ namespace {
ei.kingAttackersWeight[us] += AttackWeight[Piece];
Bitboard bb = (b & ei.attackedBy[them][KING]);
if (bb)
ei.kingAdjacentZoneAttacksCount[us] += count_1s_max_15(bb);
ei.kingAdjacentZoneAttacksCount[us] += count_1s_max_15<false>(bb);
}
// Remove squares protected by enemy pawns
Bitboard bb = (b & ~ei.attackedBy[them][PAWN]);
// Mobility
int mob = (Piece != QUEEN ? count_1s_max_15(bb & ~p.pieces_of_color(us))
: count_1s(bb & ~p.pieces_of_color(us)));
int mob = (Piece != QUEEN ? count_1s_max_15<false>(bb & ~p.pieces_of_color(us))
: count_1s<false>(bb & ~p.pieces_of_color(us)));
ei.mgMobility += Sign[us] * MgBonus[Piece][mob];
ei.egMobility += Sign[us] * EgBonus[Piece][mob];
@@ -744,7 +745,7 @@ namespace {
// quality of the pawn shelter.
int attackUnits =
Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25)
+ (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15(undefended)) * 3
+ (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15<false>(undefended)) * 3
+ InitKingDanger[relative_square(us, s)] - (shelter >> 5);
// Analyse safe queen contact checks
@@ -760,7 +761,7 @@ namespace {
{
// The bitboard b now contains the squares available for safe queen
// contact checks.
int count = count_1s_max_15(b);
int count = count_1s_max_15<false>(b);
attackUnits += QueenContactCheckBonus * count * (sente ? 2 : 1);
// Is there a mate threat?
@@ -800,12 +801,12 @@ namespace {
// Queen checks
b2 = b & ei.attacked_by(them, QUEEN);
if( b2)
attackUnits += QueenCheckBonus * count_1s_max_15(b2);
attackUnits += QueenCheckBonus * count_1s_max_15<false>(b2);
// Rook checks
b2 = b & ei.attacked_by(them, ROOK);
if (b2)
attackUnits += RookCheckBonus * count_1s_max_15(b2);
attackUnits += RookCheckBonus * count_1s_max_15<false>(b2);
}
if (QueenCheckBonus > 0 || BishopCheckBonus > 0)
{
@@ -814,12 +815,12 @@ namespace {
// Queen checks
b2 = b & ei.attacked_by(them, QUEEN);
if (b2)
attackUnits += QueenCheckBonus * count_1s_max_15(b2);
attackUnits += QueenCheckBonus * count_1s_max_15<false>(b2);
// Bishop checks
b2 = b & ei.attacked_by(them, BISHOP);
if (b2)
attackUnits += BishopCheckBonus * count_1s_max_15(b2);
attackUnits += BishopCheckBonus * count_1s_max_15<false>(b2);
}
if (KnightCheckBonus > 0)
{
@@ -828,7 +829,7 @@ namespace {
// Knight checks
b2 = b & ei.attacked_by(them, KNIGHT);
if (b2)
attackUnits += KnightCheckBonus * count_1s_max_15(b2);
attackUnits += KnightCheckBonus * count_1s_max_15<false>(b2);
}
// Analyse discovered checks (only for non-pawns right now, consider
@@ -837,7 +838,7 @@ namespace {
{
b = p.discovered_check_candidates(them) & ~p.pawns();
if (b)
attackUnits += DiscoveredCheckBonus * count_1s_max_15(b) * (sente? 2 : 1);
attackUnits += DiscoveredCheckBonus * count_1s_max_15<false>(b) * (sente? 2 : 1);
}
// Has a mate threat been found? We don't do anything here if the
@@ -972,7 +973,7 @@ namespace {
if (d < 0)
{
int mtg = RANK_8 - relative_rank(us, s);
int blockerCount = count_1s_max_15(squares_in_front_of(us,s) & pos.occupied_squares());
int blockerCount = count_1s_max_15<false>(squares_in_front_of(us,s) & pos.occupied_squares());
mtg += blockerCount;
d += blockerCount;
if (d < 0)
@@ -1133,8 +1134,8 @@ namespace {
behindFriendlyPawns |= (behindFriendlyPawns << 16);
}
int space = count_1s_max_15(safeSquares)
+ count_1s_max_15(behindFriendlyPawns & safeSquares);
int space = count_1s_max_15<false>(safeSquares)
+ count_1s_max_15<false>(behindFriendlyPawns & safeSquares);
ei.mgValue += Sign[us] * apply_weight(Value(space * ei.mi->space_weight()), WeightSpace);
}