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Change default value of "PruneAtShallowDepthOnPvNode" so that the bench matches master.
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@@ -54,7 +54,7 @@ using std::string;
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using Eval::evaluate;
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using Eval::evaluate;
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using namespace Search;
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using namespace Search;
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bool Search::prune_at_shallow_depth_on_pv_node = false;
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bool Search::prune_at_shallow_depth_on_pv_node = true;
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namespace {
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namespace {
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+1
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@@ -101,7 +101,7 @@ void init(OptionsMap& o) {
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// Automatically create a folder under this folder like "0/", "1/", ... and save the evaluation function file there.
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// Automatically create a folder under this folder like "0/", "1/", ... and save the evaluation function file there.
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o["EvalSaveDir"] << Option("evalsave");
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o["EvalSaveDir"] << Option("evalsave");
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// Prune at shallow depth on PV nodes. Setting this value to true gains elo in shallow search.
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// Prune at shallow depth on PV nodes. Setting this value to true gains elo in shallow search.
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o["PruneAtShallowDepthOnPvNode"] << Option(false, on_prune_at_shallow_depth_on_pv_node);
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o["PruneAtShallowDepthOnPvNode"] << Option(true, on_prune_at_shallow_depth_on_pv_node);
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// Enable transposition table.
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// Enable transposition table.
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o["EnableTranspositionTable"] << Option(true, on_enable_transposition_table);
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o["EnableTranspositionTable"] << Option(true, on_enable_transposition_table);
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}
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}
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