Rename Materials and Pawns hash stuff

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-03-31 09:43:16 +01:00
parent d84865eac3
commit 304deb5e83
8 changed files with 97 additions and 111 deletions
+20 -19
View File
@@ -26,16 +26,16 @@
const int PawnTableSize = 16384;
/// PawnInfo is a class which contains various information about a pawn
/// PawnEntry is a class which contains various information about a pawn
/// structure. Currently, it only includes a middle game and an end game
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
/// to add further information in the future. A lookup to the pawn hash
/// table (performed by calling the pawn_info method in a PawnInfoTable
/// object) returns a pointer to a PawnInfo object.
/// table (performed by calling the probe method in a PawnTable object)
/// returns a pointer to a PawnEntry object.
class PawnInfo {
class PawnEntry {
friend class PawnInfoTable;
friend class PawnTable;
public:
Score pawns_value() const;
@@ -61,50 +61,51 @@ private:
Square kingSquares[2];
Score value;
int halfOpenFiles[2];
Score kingShelters[2];
Score kingSafety[2];
};
/// The PawnInfoTable class represents a pawn hash table. The most important
/// method is pawn_info, which returns a pointer to a PawnInfo object.
/// The PawnTable class represents a pawn hash table. The most important
/// method is probe, which returns a pointer to a PawnEntry object.
class PawnInfoTable : public SimpleHash<PawnInfo, PawnTableSize> {
class PawnTable : public HashTable<PawnEntry, PawnTableSize> {
public:
PawnInfo* pawn_info(const Position& pos) const;
PawnEntry* probe(const Position& pos) const;
private:
template<Color Us>
static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
static Score evaluate_pawns(const Position& pos, Bitboard ourPawns,
Bitboard theirPawns, PawnEntry* pi);
};
inline Score PawnInfo::pawns_value() const {
inline Score PawnEntry::pawns_value() const {
return value;
}
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
inline Bitboard PawnEntry::pawn_attacks(Color c) const {
return pawnAttacks[c];
}
inline Bitboard PawnInfo::passed_pawns(Color c) const {
inline Bitboard PawnEntry::passed_pawns(Color c) const {
return passedPawns[c];
}
inline int PawnInfo::file_is_half_open(Color c, File f) const {
inline int PawnEntry::file_is_half_open(Color c, File f) const {
return halfOpenFiles[c] & (1 << int(f));
}
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
inline int PawnEntry::has_open_file_to_left(Color c, File f) const {
return halfOpenFiles[c] & ((1 << int(f)) - 1);
}
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
inline int PawnEntry::has_open_file_to_right(Color c, File f) const {
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
}
template<Color Us>
inline Score PawnInfo::king_safety(const Position& pos, Square ksq) {
return kingSquares[Us] == ksq ? kingShelters[Us] : update_safety<Us>(pos, ksq);
inline Score PawnEntry::king_safety(const Position& pos, Square ksq) {
return kingSquares[Us] == ksq ? kingSafety[Us] : update_safety<Us>(pos, ksq);
}
#endif // !defined(PAWNS_H_INCLUDED)