Use VALUE_DRAW instead of VALUE_ZERO where better

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-10-10 09:04:09 +01:00
parent 5dfbbb79be
commit 2feeb206ff
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -334,7 +334,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
}
// Scale winning side if position is more drawish that what it appears
ScaleFactor sf = eg_value(bonus) > VALUE_ZERO ? mi->scale_factor(pos, WHITE)
ScaleFactor sf = eg_value(bonus) > VALUE_DRAW ? mi->scale_factor(pos, WHITE)
: mi->scale_factor(pos, BLACK);
Phase phase = mi->game_phase();