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Futility pruning till ply 6 included
Seems good: After 796 games: +211 = 393 -192 +8 elo Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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+5
-3
@@ -1314,12 +1314,14 @@ namespace {
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continue;
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// Value based pruning
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if (depth < 6 * OnePly && approximateEval < beta)
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if (depth < 7 * OnePly && approximateEval < beta)
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{
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if (futilityValue == VALUE_NONE)
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futilityValue = evaluate(pos, ei, threadID)
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+ (depth < 2 * OnePly ? FutilityMargin1
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: FutilityMargin2 + (depth - 2*OnePly) * 32);
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+ (depth < 2 * OnePly ? FutilityMargin1 :
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+ (depth < 6 * OnePly ? FutilityMargin2 + (depth - 2*OnePly) * 32
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: FutilityMargin2 + (depth - 2*OnePly) * 64));
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if (futilityValue < beta)
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{
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if (futilityValue > bestValue)
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