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Code style triviality in split()
No functional change Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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+2
-2
@@ -2842,8 +2842,7 @@ namespace {
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}
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}
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// Pick the next available split point object from the split point stack
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// Pick the next available split point object from the split point stack
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splitPoint = SplitPointStack[master] + threads[master].activeSplitPoints;
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splitPoint = &SplitPointStack[master][threads[master].activeSplitPoints];
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threads[master].activeSplitPoints++;
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// Initialize the split point object
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// Initialize the split point object
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splitPoint->parent = threads[master].splitPoint;
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splitPoint->parent = threads[master].splitPoint;
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@@ -2865,6 +2864,7 @@ namespace {
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splitPoint->slaves[i] = 0;
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splitPoint->slaves[i] = 0;
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threads[master].splitPoint = splitPoint;
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threads[master].splitPoint = splitPoint;
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threads[master].activeSplitPoints++;
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// If we are here it means we are not available
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// If we are here it means we are not available
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assert(threads[master].state != THREAD_AVAILABLE);
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assert(threads[master].state != THREAD_AVAILABLE);
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