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Output from a fix depth onward, instead of 3s.
To avoid output that depends on timing, output currmove and similar only from depth > 30 onward. Current choice of 3s makes the output of the same search depending on the system load, and doesn't always start at move 1. Depth 30 is nowadays reached in a few seconds on most systems. closes https://github.com/official-stockfish/Stockfish/pull/5436 No functional change
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+5
-5
@@ -349,10 +349,10 @@ void Search::Worker::iterative_deepening() {
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if (threads.stop)
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break;
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// When failing high/low give some update (without cluttering
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// the UI) before a re-search.
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// When failing high/low give some update before a re-search.
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// To avoid excessive output, only start at rootDepth > 30.
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if (mainThread && multiPV == 1 && (bestValue <= alpha || bestValue >= beta)
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&& elapsed_time() > 3000)
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&& rootDepth > 30)
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main_manager()->pv(*this, threads, tt, rootDepth);
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// In case of failing low/high increase aspiration window and
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@@ -383,7 +383,7 @@ void Search::Worker::iterative_deepening() {
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std::stable_sort(rootMoves.begin() + pvFirst, rootMoves.begin() + pvIdx + 1);
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if (mainThread
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&& (threads.stop || pvIdx + 1 == multiPV || elapsed_time() > 3000)
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&& (threads.stop || pvIdx + 1 == multiPV || rootDepth > 30)
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// A thread that aborted search can have mated-in/TB-loss PV and score
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// that cannot be trusted, i.e. it can be delayed or refuted if we would have
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// had time to fully search other root-moves. Thus we suppress this output and
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@@ -974,7 +974,7 @@ moves_loop: // When in check, search starts here
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ss->moveCount = ++moveCount;
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if (rootNode && is_mainthread() && elapsed_time() > 3000)
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if (rootNode && is_mainthread() && rootDepth > 30)
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{
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main_manager()->updates.onIter(
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{depth, UCIEngine::move(move, pos.is_chess960()), moveCount + thisThread->pvIdx});
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