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Fixed a couple of typos in a comment.
No functional change, of course.
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+2
-2
@@ -207,8 +207,8 @@ namespace {
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((1ULL << SQ_A8) | (1ULL << SQ_H8))
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((1ULL << SQ_A8) | (1ULL << SQ_H8))
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};
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};
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// The SpaceMask[color] contains area of the board which is consdered by
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// The SpaceMask[color] contains the area of the board which is consdered
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// the space evaluation. In the middle game, each side is given a bonus
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// by the space evaluation. In the middle game, each side is given a bonus
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// based on how many squares inside this area are safe and available for
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// based on how many squares inside this area are safe and available for
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// friendly minor pieces.
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// friendly minor pieces.
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const Bitboard SpaceMask[2] = {
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const Bitboard SpaceMask[2] = {
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