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Use move assignment in movegen.h
No functional change and same speed (tested with perft)
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@@ -245,7 +245,7 @@ void MovePicker::generate_next_stage() {
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/* Fall through */
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case STOP:
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endMoves = cur + 1; // Avoid another next_phase() call
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endMoves = cur + 1; // Avoid another generate_next_stage() call
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break;
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default:
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