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Post-merge fixes.
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+120
-1
@@ -38,8 +38,127 @@
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#include "uci.h"
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#include "incbin/incbin.h"
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// Macro to embed the default efficiently updatable neural network (NNUE) file
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// data in the engine binary (using incbin.h, by Dale Weiler).
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// This macro invocation will declare the following three variables
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// const unsigned char gEmbeddedNNUEData[]; // a pointer to the embedded data
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// const unsigned char *const gEmbeddedNNUEEnd; // a marker to the end
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// const unsigned int gEmbeddedNNUESize; // the size of the embedded file
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// Note that this does not work in Microsoft Visual Studio.
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#if !defined(_MSC_VER) && !defined(NNUE_EMBEDDING_OFF)
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INCBIN(EmbeddedNNUE, EvalFileDefaultName);
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#else
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const unsigned char gEmbeddedNNUEData[1] = {0x0};
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const unsigned char *const gEmbeddedNNUEEnd = &gEmbeddedNNUEData[1];
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const unsigned int gEmbeddedNNUESize = 1;
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#endif
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using namespace std;
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namespace Stockfish {
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namespace Eval {
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namespace NNUE {
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string eval_file_loaded = "None";
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UseNNUEMode useNNUE;
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/// NNUE::init() tries to load a NNUE network at startup time, or when the engine
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/// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
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/// The name of the NNUE network is always retrieved from the EvalFile option.
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/// We search the given network in three locations: internally (the default
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/// network may be embedded in the binary), in the active working directory and
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/// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
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/// variable to have the engine search in a special directory in their distro.
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static UseNNUEMode nnue_mode_from_option(const UCI::Option& mode)
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{
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if (mode == "false")
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return UseNNUEMode::False;
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else if (mode == "true")
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return UseNNUEMode::True;
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else if (mode == "pure")
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return UseNNUEMode::Pure;
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return UseNNUEMode::False;
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}
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void init() {
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useNNUE = nnue_mode_from_option(Options["Use NNUE"]);
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if (useNNUE == UseNNUEMode::False)
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return;
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string eval_file = string(Options["EvalFile"]);
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#if defined(DEFAULT_NNUE_DIRECTORY)
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#define stringify2(x) #x
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#define stringify(x) stringify2(x)
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vector<string> dirs = { "<internal>" , "" , CommandLine::binaryDirectory , stringify(DEFAULT_NNUE_DIRECTORY) };
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#else
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vector<string> dirs = { "<internal>" , "" , CommandLine::binaryDirectory };
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#endif
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for (string directory : dirs)
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if (eval_file_loaded != eval_file)
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{
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if (directory != "<internal>")
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{
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ifstream stream(directory + eval_file, ios::binary);
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if (load_eval(eval_file, stream))
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eval_file_loaded = eval_file;
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}
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if (directory == "<internal>" && eval_file == EvalFileDefaultName)
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{
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// C++ way to prepare a buffer for a memory stream
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class MemoryBuffer : public basic_streambuf<char> {
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public: MemoryBuffer(char* p, size_t n) { setg(p, p, p + n); setp(p, p + n); }
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};
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MemoryBuffer buffer(const_cast<char*>(reinterpret_cast<const char*>(gEmbeddedNNUEData)),
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size_t(gEmbeddedNNUESize));
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istream stream(&buffer);
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if (load_eval(eval_file, stream))
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eval_file_loaded = eval_file;
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}
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}
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}
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/// NNUE::verify() verifies that the last net used was loaded successfully
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void verify() {
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string eval_file = string(Options["EvalFile"]);
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if (useNNUE != UseNNUEMode::False && eval_file_loaded != eval_file)
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{
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UCI::OptionsMap defaults;
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UCI::init(defaults);
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string msg1 = "If the UCI option \"Use NNUE\" is set to true, network evaluation parameters compatible with the engine must be available.";
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string msg2 = "The option is set to true, but the network file " + eval_file + " was not loaded successfully.";
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string msg3 = "The UCI option EvalFile might need to specify the full path, including the directory name, to the network file.";
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string msg4 = "The default net can be downloaded from: https://tests.stockfishchess.org/api/nn/" + string(defaults["EvalFile"]);
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string msg5 = "The engine will be terminated now.";
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sync_cout << "info string ERROR: " << msg1 << sync_endl;
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sync_cout << "info string ERROR: " << msg2 << sync_endl;
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sync_cout << "info string ERROR: " << msg3 << sync_endl;
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sync_cout << "info string ERROR: " << msg4 << sync_endl;
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sync_cout << "info string ERROR: " << msg5 << sync_endl;
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exit(EXIT_FAILURE);
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}
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if (useNNUE != UseNNUEMode::False)
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sync_cout << "info string NNUE evaluation using " << eval_file << " enabled" << sync_endl;
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else
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sync_cout << "info string classical evaluation enabled" << sync_endl;
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}
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}
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}
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namespace Trace {
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enum Tracing { NO_TRACE, TRACE };
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@@ -1021,7 +1140,7 @@ Value Eval::evaluate(const Position& pos) {
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bool lowPieceEndgame = pos.non_pawn_material() == BishopValueMg
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|| (pos.non_pawn_material() < 2 * RookValueMg && pos.count<PAWN>() < 2);
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v = classical || lowPieceEndgame ? Evaluation<NO_TRACE>(pos).value()
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v = classical || lowPieceEndgame ? Evaluation<NO_TRACE>(pos).value()
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: adjusted_NNUE();
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// If the classical eval is small and imbalance large, use NNUE nevertheless.
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