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Introduce namespace Pawns
And retire old struct PawnTable along the same lines of previous patch. No functional change.
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@@ -918,7 +918,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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}
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// Prefetch pawn and material hash tables
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prefetch((char*)thisThread->pawnTable.entries[st->pawnKey]);
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prefetch((char*)thisThread->pawnsTable[st->pawnKey]);
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prefetch((char*)thisThread->materialTable[st->materialKey]);
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// Update incremental scores
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