mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 12:07:43 +00:00
Introduce namespace Pawns
And retire old struct PawnTable along the same lines of previous patch. No functional change.
This commit is contained in:
+20
-61
@@ -24,31 +24,30 @@
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
const int PawnTableSize = 16384;
|
||||
namespace Pawns {
|
||||
|
||||
/// PawnEntry is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash
|
||||
/// table (performed by calling the probe method in a PawnTable object)
|
||||
/// returns a pointer to a PawnEntry object.
|
||||
/// Pawns::Entry contains various information about a pawn structure. Currently,
|
||||
/// it only includes a middle game and end game pawn structure evaluation, and a
|
||||
/// bitboard of passed pawns. We may want to add further information in the future.
|
||||
/// A lookup to the pawn hash table (performed by calling the probe function)
|
||||
/// returns a pointer to an Entry object.
|
||||
|
||||
class PawnEntry {
|
||||
struct Entry {
|
||||
|
||||
friend struct PawnTable;
|
||||
|
||||
public:
|
||||
Score pawns_value() const;
|
||||
Bitboard pawn_attacks(Color c) const;
|
||||
Bitboard passed_pawns(Color c) const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
Score pawns_value() const { return value; }
|
||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||
int file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
|
||||
int has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); }
|
||||
int has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); }
|
||||
|
||||
template<Color Us>
|
||||
Score king_safety(const Position& pos, Square ksq);
|
||||
Score king_safety(const Position& pos, Square ksq) {
|
||||
|
||||
return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us)
|
||||
? kingSafety[Us] : update_safety<Us>(pos, ksq);
|
||||
}
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
Score update_safety(const Position& pos, Square ksq);
|
||||
|
||||
@@ -66,50 +65,10 @@ private:
|
||||
Score kingSafety[COLOR_NB];
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 16384> Table;
|
||||
|
||||
/// The PawnTable class represents a pawn hash table. The most important
|
||||
/// method is probe, which returns a pointer to a PawnEntry object.
|
||||
Entry* probe(const Position& pos, Table& entries);
|
||||
|
||||
struct PawnTable {
|
||||
|
||||
PawnEntry* probe(const Position& pos);
|
||||
|
||||
template<Color Us>
|
||||
static Score evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnEntry* e);
|
||||
|
||||
HashTable<PawnEntry, PawnTableSize> entries;
|
||||
};
|
||||
|
||||
|
||||
inline Score PawnEntry::pawns_value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
inline Bitboard PawnEntry::pawn_attacks(Color c) const {
|
||||
return pawnAttacks[c];
|
||||
}
|
||||
|
||||
inline Bitboard PawnEntry::passed_pawns(Color c) const {
|
||||
return passedPawns[c];
|
||||
}
|
||||
|
||||
inline int PawnEntry::file_is_half_open(Color c, File f) const {
|
||||
return halfOpenFiles[c] & (1 << int(f));
|
||||
}
|
||||
|
||||
inline int PawnEntry::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline int PawnEntry::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
inline Score PawnEntry::king_safety(const Position& pos, Square ksq) {
|
||||
return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us)
|
||||
? kingSafety[Us] : update_safety<Us>(pos, ksq);
|
||||
}
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
||||
|
||||
Reference in New Issue
Block a user