mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 09:47:46 +00:00
Big assorted spelling fixes
No functional change.
This commit is contained in:
committed by
Marco Costalba
parent
500b9b0eb3
commit
13a73f67c0
+73
-72
@@ -263,11 +263,11 @@ finalize:
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sync_cout << "info nodes " << RootPos.nodes_searched()
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<< " time " << Time::now() - SearchTime + 1 << sync_endl;
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// When we reach max depth we arrive here even without Signals.stop being raised,
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// but if we are pondering or in infinite search, according to UCI protocol,
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// we shouldn't print the best move before the GUI sends a "stop" or "ponderhit"
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// command. We simply wait here until GUI sends one of those commands (that
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// raise Signals.stop).
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// When we reach the maximum depth, we can arrive here without a raise of
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// Signals.stop. However, if we are pondering or in an infinite search,
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// the UCI protocol states that we shouldn't print the best move before the
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// GUI sends a "stop" or "ponderhit" command. We therefore simply wait here
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// until the GUI sends one of those commands (which also raises Signals.stop).
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if (!Signals.stop && (Limits.ponder || Limits.infinite))
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{
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Signals.stopOnPonderhit = true;
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@@ -322,8 +322,8 @@ namespace {
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// Age out PV variability metric
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BestMoveChanges *= 0.8;
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// Save last iteration's scores before first PV line is searched and all
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// the move scores except the (new) PV are set to -VALUE_INFINITE.
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// Save the last iteration's scores before first PV line is searched and
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// all the move scores except the (new) PV are set to -VALUE_INFINITE.
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for (size_t i = 0; i < RootMoves.size(); ++i)
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RootMoves[i].prevScore = RootMoves[i].score;
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@@ -338,16 +338,17 @@ namespace {
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beta = std::min(RootMoves[PVIdx].prevScore + delta, VALUE_INFINITE);
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}
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// Start with a small aspiration window and, in case of fail high/low,
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// research with bigger window until not failing high/low anymore.
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// Start with a small aspiration window and, in the case of a fail
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// high/low, re-search with a bigger window until we're not failing
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// high/low anymore.
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while (true)
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{
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bestValue = search<Root>(pos, ss, alpha, beta, depth * ONE_PLY, false);
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// Bring to front the best move. It is critical that sorting is
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// done with a stable algorithm because all the values but the first
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// and eventually the new best one are set to -VALUE_INFINITE and
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// we want to keep the same order for all the moves but the new
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// Bring the best move to the front. It is critical that sorting
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// is done with a stable algorithm because all the values but the
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// first and eventually the new best one are set to -VALUE_INFINITE
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// and we want to keep the same order for all the moves but the new
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// PV that goes to the front. Note that in case of MultiPV search
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// the already searched PV lines are preserved.
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std::stable_sort(RootMoves.begin() + PVIdx, RootMoves.end());
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@@ -359,18 +360,18 @@ namespace {
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// If search has been stopped break immediately. Sorting and
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// writing PV back to TT is safe becuase RootMoves is still
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// valid, although refers to previous iteration.
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// valid, although it refers to previous iteration.
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if (Signals.stop)
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break;
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// When failing high/low give some update (without cluttering
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// the UI) before to research.
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// the UI) before a re-search.
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if ( (bestValue <= alpha || bestValue >= beta)
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&& Time::now() - SearchTime > 3000)
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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// In case of failing low/high increase aspiration window and
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// research, otherwise exit the loop.
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// re-search, otherwise exit the loop.
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if (bestValue <= alpha)
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{
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alpha = std::max(bestValue - delta, -VALUE_INFINITE);
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@@ -396,7 +397,7 @@ namespace {
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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}
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// Do we now need to pick now the sub-optimal best move ?
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// If skill levels are enabled and time is up, pick a sub-optimal best move
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if (skill.enabled() && skill.time_to_pick(depth))
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skill.pick_move();
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@@ -426,13 +427,13 @@ namespace {
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if (depth > 4 && depth < 50 && PVSize == 1)
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TimeMgr.pv_instability(BestMoveChanges);
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// Stop search if most of the available time is already consumed. We
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// Stop the search if most of the available time has been used. We
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// probably don't have enough time to search the first move at the
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// next iteration anyway.
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if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100)
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stop = true;
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// Stop search early if one move seems to be much better than others
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// Stop the search early if one move seems to be much better than others
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if ( depth >= 12
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&& BestMoveChanges <= DBL_EPSILON
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&& !stop
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@@ -455,7 +456,7 @@ namespace {
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if (stop)
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{
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// If we are allowed to ponder do not stop the search now but
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// keep pondering until GUI sends "ponderhit" or "stop".
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// keep pondering until the GUI sends "ponderhit" or "stop".
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if (Limits.ponder)
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Signals.stopOnPonderhit = true;
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else
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@@ -469,9 +470,9 @@ namespace {
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// search<>() is the main search function for both PV and non-PV nodes and for
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// normal and SplitPoint nodes. When called just after a split point the search
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// is simpler because we have already probed the hash table, done a null move
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// search, and searched the first move before splitting, we don't have to repeat
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// all this work again. We also don't need to store anything to the hash table
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// here: This is taken care of after we return from the split point.
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// search, and searched the first move before splitting, so we don't have to
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// repeat all this work again. We also don't need to store anything to the hash
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// table here: This is taken care of after we return from the split point.
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
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@@ -535,9 +536,9 @@ namespace {
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// Step 3. Mate distance pruning. Even if we mate at the next move our score
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// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
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// a shorter mate was found upward in the tree then there is no need to search
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// further, we will never beat current alpha. Same logic but with reversed signs
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// applies also in the opposite condition of being mated instead of giving mate,
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// in this case return a fail-high score.
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// because we will never beat the current alpha. Same logic but with reversed
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// signs applies also in the opposite condition of being mated instead of giving
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// mate. In this case return a fail-high score.
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alpha = std::max(mated_in(ss->ply), alpha);
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beta = std::min(mate_in(ss->ply+1), beta);
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if (alpha >= beta)
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@@ -553,8 +554,8 @@ namespace {
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ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE;
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ttValue = tte ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
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// At PV nodes we check for exact scores, while at non-PV nodes we check for
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// a fail high/low. Biggest advantage at probing at PV nodes is to have a
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// At PV nodes we check for exact scores, whilst at non-PV nodes we check for
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// a fail high/low. The biggest advantage to probing at PV nodes is to have a
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// smooth experience in analysis mode. We don't probe at Root nodes otherwise
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// we should also update RootMoveList to avoid bogus output.
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if ( !RootNode
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@@ -782,7 +783,7 @@ moves_loop: // When in check and at SpNode search starts from here
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if (SpNode)
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{
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// Shared counter cannot be decremented later if move turns out to be illegal
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// Shared counter cannot be decremented later if the move turns out to be illegal
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if (!pos.legal(move, ci.pinned))
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continue;
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@@ -816,8 +817,8 @@ moves_loop: // When in check and at SpNode search starts from here
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// Singular extension search. If all moves but one fail low on a search of
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// (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move
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// is singular and should be extended. To verify this we do a reduced search
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// on all the other moves but the ttMove, if result is lower than ttValue minus
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// a margin then we extend ttMove.
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// on all the other moves but the ttMove and if the result is lower than
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// ttValue minus a margin then we extend the ttMove.
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if ( singularExtensionNode
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&& move == ttMove
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&& !ext
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@@ -837,7 +838,7 @@ moves_loop: // When in check and at SpNode search starts from here
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ext = ONE_PLY;
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}
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// Update current move (this must be done after singular extension search)
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// Update the current move (this must be done after singular extension search)
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newDepth = depth - ONE_PLY + ext;
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// Step 13. Pruning at shallow depth (exclude PV nodes)
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@@ -891,7 +892,7 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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}
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// Check for legality only before to do the move
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// Check for legality just before making the move
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if (!RootNode && !SpNode && !pos.legal(move, ci.pinned))
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{
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moveCount--;
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@@ -950,8 +951,8 @@ moves_loop: // When in check and at SpNode search starts from here
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
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}
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// Only for PV nodes do a full PV search on the first move or after a fail
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// high, in the latter case search only if value < beta, otherwise let the
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// For PV nodes only, do a full PV search on the first move or after a fail
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// high (in the latter case search only if value < beta), otherwise let the
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// parent node fail low with value <= alpha and to try another move.
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if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta))))
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value = newDepth < ONE_PLY ?
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@@ -995,9 +996,9 @@ moves_loop: // When in check and at SpNode search starts from here
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++BestMoveChanges;
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}
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else
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// All other moves but the PV are set to the lowest value, this
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// is not a problem when sorting becuase sort is stable and move
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// position in the list is preserved, just the PV is pushed up.
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// All other moves but the PV are set to the lowest value: this is
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// not a problem when sorting because the sort is stable and the
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// move position in the list is preserved - just the PV is pushed up.
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rm.score = -VALUE_INFINITE;
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}
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@@ -1047,7 +1048,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// case of Signals.stop or thread.cutoff_occurred() are set, but this is
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// harmless because return value is discarded anyhow in the parent nodes.
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// If we are in a singular extension search then return a fail low score.
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// A split node has at least one move, the one tried before to be splitted.
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// A split node has at least one move - the one tried before to be splitted.
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if (!moveCount)
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return excludedMove ? alpha
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: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
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@@ -1122,11 +1123,11 @@ moves_loop: // When in check and at SpNode search starts from here
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ss->currentMove = bestMove = MOVE_NONE;
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ss->ply = (ss-1)->ply + 1;
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// Check for an instant draw or maximum ply reached
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// Check for an instant draw or if the maximum ply has been reached
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if (pos.is_draw() || ss->ply > MAX_PLY)
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return DrawValue[pos.side_to_move()];
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// Decide whether or not to include checks, this fixes also the type of
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// Decide whether or not to include checks: this fixes also the type of
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// TT entry depth that we are going to use. Note that in qsearch we use
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// only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
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ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
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@@ -1230,7 +1231,7 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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}
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// Detect non-capture evasions that are candidate to be pruned
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// Detect non-capture evasions that are candidates to be pruned
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evasionPrunable = InCheck
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&& bestValue > VALUE_MATED_IN_MAX_PLY
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&& !pos.capture(move)
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@@ -1244,7 +1245,7 @@ moves_loop: // When in check and at SpNode search starts from here
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&& pos.see_sign(move) < 0)
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continue;
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// Check for legality only before to do the move
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// Check for legality just before making the move
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if (!pos.legal(move, ci.pinned))
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continue;
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@@ -1298,7 +1299,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// value_to_tt() adjusts a mate score from "plies to mate from the root" to
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// "plies to mate from the current position". Non-mate scores are unchanged.
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// The function is called before storing a value to the transposition table.
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// The function is called before storing a value in the transposition table.
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Value value_to_tt(Value v, int ply) {
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@@ -1310,7 +1311,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
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// from the transposition table (where refers to the plies to mate/be mated
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// from the transposition table (which refers to the plies to mate/be mated
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// from current position) to "plies to mate/be mated from the root".
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Value value_from_tt(Value v, int ply) {
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@@ -1322,9 +1323,9 @@ moves_loop: // When in check and at SpNode search starts from here
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// allows() tests whether the 'first' move at previous ply somehow makes the
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// 'second' move possible, for instance if the moving piece is the same in
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// both moves. Normally the second move is the threat (the best move returned
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// from a null search that fails low).
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// 'second' move possible e.g. if the moving piece is the same in both moves.
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// Normally the second move is the threat (the best move returned from a null
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// search that fails low).
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bool allows(const Position& pos, Move first, Move second) {
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@@ -1338,7 +1339,7 @@ moves_loop: // When in check and at SpNode search starts from here
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Square m1to = to_sq(first);
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Square m2to = to_sq(second);
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// The piece is the same or second's destination was vacated by the first move
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// The piece is the same or second's destination was vacated by the first move.
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// We exclude the trivial case where a sliding piece does in two moves what
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// it could do in one move: eg. Ra1a2, Ra2a3.
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if ( m2to == m1from
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@@ -1383,8 +1384,8 @@ moves_loop: // When in check and at SpNode search starts from here
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if (m1from == m2to)
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return true;
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// If the threatened piece has value less than or equal to the value of the
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// threat piece, don't prune moves which defend it.
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// If the threatened piece has a value less than or equal to the value of
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// the threat piece, don't prune moves which defend it.
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if ( pos.capture(second)
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&& ( PieceValue[MG][pos.piece_on(m2from)] >= PieceValue[MG][pos.piece_on(m2to)]
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|| type_of(pos.piece_on(m2from)) == KING))
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@@ -1393,7 +1394,7 @@ moves_loop: // When in check and at SpNode search starts from here
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Bitboard occ = pos.pieces() ^ m1from ^ m1to ^ m2from;
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Piece pc = pos.piece_on(m1from);
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// The moved piece attacks the square 'tto' ?
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// Does the moved piece attack the square 'm2to' ?
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if (attacks_bb(pc, m1to, occ) & m2to)
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return true;
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@@ -1401,7 +1402,7 @@ moves_loop: // When in check and at SpNode search starts from here
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Bitboard xray = (attacks_bb< ROOK>(m2to, occ) & pos.pieces(color_of(pc), QUEEN, ROOK))
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| (attacks_bb<BISHOP>(m2to, occ) & pos.pieces(color_of(pc), QUEEN, BISHOP));
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// Verify attackers are triggered by our move and not already existing
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// Verify attackers are triggered by our move and not already exist
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if (unlikely(xray) && (xray & ~pos.attacks_from<QUEEN>(m2to)))
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return true;
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}
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@@ -1414,8 +1415,8 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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// When playing with strength handicap choose best move among the MultiPV set
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// using a statistical rule dependent on 'level'. Idea by Heinz van Saanen.
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// When playing with a strength handicap, choose best move among the MultiPV
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// set using a statistical rule dependent on 'level'. Idea by Heinz van Saanen.
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Move Skill::pick_move() {
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@@ -1432,7 +1433,7 @@ moves_loop: // When in check and at SpNode search starts from here
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best = MOVE_NONE;
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// Choose best move. For each move score we add two terms both dependent on
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// weakness, one deterministic and bigger for weaker moves, and one random,
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// weakness. One deterministic and bigger for weaker moves, and one random,
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// then we choose the move with the resulting highest score.
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for (size_t i = 0; i < PVSize; ++i)
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{
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@@ -1456,9 +1457,9 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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// uci_pv() formats PV information according to UCI protocol. UCI requires
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// to send all the PV lines also if are still to be searched and so refer to
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// the previous search score.
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// uci_pv() formats PV information according to the UCI protocol. UCI
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// requires that all (if any) unsearched PV lines are sent using a previous
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// search score.
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string uci_pv(const Position& pos, int depth, Value alpha, Value beta) {
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@@ -1504,9 +1505,9 @@ moves_loop: // When in check and at SpNode search starts from here
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/// RootMove::extract_pv_from_tt() builds a PV by adding moves from the TT table.
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/// We consider also failing high nodes and not only BOUND_EXACT nodes so to
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/// allow to always have a ponder move even when we fail high at root, and a
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/// long PV to print that is important for position analysis.
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/// We also consider both failing high nodes and BOUND_EXACT nodes here to
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/// ensure that we have a ponder move even when we fail high at root. This
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/// results in a long PV to print that is important for position analysis.
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void RootMove::extract_pv_from_tt(Position& pos) {
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@@ -1568,7 +1569,7 @@ void RootMove::insert_pv_in_tt(Position& pos) {
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void Thread::idle_loop() {
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// Pointer 'this_sp' is not null only if we are called from split(), and not
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// at the thread creation. So it means we are the split point's master.
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// at the thread creation. This means we are the split point's master.
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SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL;
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assert(!this_sp || (this_sp->masterThread == this && searching));
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@@ -1595,7 +1596,7 @@ void Thread::idle_loop() {
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break;
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}
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// Do sleep after retesting sleep conditions under lock protection, in
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// Do sleep after retesting sleep conditions under lock protection. In
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// particular we need to avoid a deadlock in case a master thread has,
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// in the meanwhile, allocated us and sent the notify_one() call before
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// we had the chance to grab the lock.
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@@ -1651,8 +1652,8 @@ void Thread::idle_loop() {
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sp->slavesMask &= ~(1ULL << idx);
|
||||
sp->nodes += pos.nodes_searched();
|
||||
|
||||
// Wake up master thread so to allow it to return from the idle loop
|
||||
// in case we are the last slave of the split point.
|
||||
// Wake up the master thread so to allow it to return from the idle
|
||||
// loop in case we are the last slave of the split point.
|
||||
if ( Threads.sleepWhileIdle
|
||||
&& this != sp->masterThread
|
||||
&& !sp->slavesMask)
|
||||
@@ -1661,10 +1662,10 @@ void Thread::idle_loop() {
|
||||
sp->masterThread->notify_one();
|
||||
}
|
||||
|
||||
// After releasing the lock we cannot access anymore any SplitPoint
|
||||
// related data in a safe way becuase it could have been released under
|
||||
// our feet by the sp master. Also accessing other Thread objects is
|
||||
// unsafe because if we are exiting there is a chance are already freed.
|
||||
// After releasing the lock we can't access any SplitPoint related data
|
||||
// in a safe way because it could have been released under our feet by
|
||||
// the sp master. Also accessing other Thread objects is unsafe because
|
||||
// if we are exiting there is a chance that they are already freed.
|
||||
sp->mutex.unlock();
|
||||
}
|
||||
|
||||
@@ -1683,8 +1684,8 @@ void Thread::idle_loop() {
|
||||
|
||||
|
||||
/// check_time() is called by the timer thread when the timer triggers. It is
|
||||
/// used to print debug info and, more important, to detect when we are out of
|
||||
/// available time and so stop the search.
|
||||
/// used to print debug info and, more importantly, to detect when we are out of
|
||||
/// available time and thus stop the search.
|
||||
|
||||
void check_time() {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user