mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 12:07:43 +00:00
Merge branch 'master' into tools
This commit is contained in:
+23
-51
@@ -60,7 +60,7 @@ namespace {
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// Futility margin
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Value futility_margin(Depth d, bool improving) {
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return Value(234 * (d - improving));
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return Value(214 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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@@ -68,7 +68,7 @@ namespace {
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Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 503) / 1024 + (!i && r > 915);
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return (r + 534) / 1024 + (!i && r > 904);
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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@@ -77,7 +77,7 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return d > 14 ? 66 : 6 * d * d + 231 * d - 206;
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return d > 14 ? 73 : 6 * d * d + 229 * d - 215;
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}
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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@@ -374,7 +374,7 @@ void Thread::search() {
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// Start with a small aspiration window and, in the case of a fail
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// high/low, re-search with a bigger window until we don't fail
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// high/low anymore.
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failedHighCnt = 0;
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int failedHighCnt = 0;
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while (true)
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{
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Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - searchAgainCounter);
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@@ -764,7 +764,7 @@ namespace {
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if ((ss-1)->currentMove != MOVE_NULL)
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ss->staticEval = eval = evaluate(pos);
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else
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ss->staticEval = eval = -(ss-1)->staticEval + 2 * Tempo;
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ss->staticEval = eval = -(ss-1)->staticEval;
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// Save static evaluation into transposition table
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
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@@ -773,7 +773,7 @@ namespace {
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// Use static evaluation difference to improve quiet move ordering
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if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
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{
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int bonus = std::clamp(-depth * 4 * int((ss-1)->staticEval + ss->staticEval - 2 * Tempo), -1000, 1000);
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int bonus = std::clamp(-depth * 4 * int((ss-1)->staticEval + ss->staticEval), -1000, 1000);
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thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus;
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}
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@@ -795,10 +795,10 @@ namespace {
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// Step 8. Null move search with verification search (~40 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 24185
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&& (ss-1)->statScore < 23767
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 24 * depth - 34 * improving + 162 * ss->ttPv + 159
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&& ss->staticEval >= beta - 20 * depth - 22 * improving + 168 * ss->ttPv + 159
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@@ -806,7 +806,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (1062 + 68 * depth) / 256 + std::min(int(eval - beta) / 190, 3);
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Depth R = (1090 + 81 * depth) / 256 + std::min(int(eval - beta) / 205, 3);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@@ -844,7 +844,7 @@ namespace {
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probCutBeta = beta + 209 - 44 * improving;
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// Step 9. ProbCut (~10 Elo)
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// Step 9. ProbCut (~4 Elo)
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// If we have a good enough capture and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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if ( !PvNode
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@@ -859,16 +859,6 @@ namespace {
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&& ttValue != VALUE_NONE
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&& ttValue < probCutBeta))
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{
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// if ttMove is a capture and value from transposition table is good enough produce probCut
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// cutoff without digging into actual probCut search
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if ( ss->ttHit
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&& tte->depth() >= depth - 3
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&& ttValue != VALUE_NONE
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&& ttValue >= probCutBeta
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&& ttMove
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&& pos.capture_or_promotion(ttMove))
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return probCutBeta;
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assert(probCutBeta < VALUE_INFINITE);
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MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, &captureHistory);
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@@ -929,7 +919,7 @@ moves_loop: // When in check, search starts from here
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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// Step 11. A small Probcut idea, when we are in check
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probCutBeta = beta + 400;
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probCutBeta = beta + 409;
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if ( ss->inCheck
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&& !PvNode
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&& depth >= 4
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@@ -1034,8 +1024,8 @@ moves_loop: // When in check, search starts from here
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}
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else
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{
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// Countermoves based pruning (~20 Elo)
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if ( lmrDepth < 4 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
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// Continuation history based pruning (~20 Elo)
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if ( lmrDepth < 5
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&& (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
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&& (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
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continue;
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@@ -1083,7 +1073,7 @@ moves_loop: // When in check, search starts from here
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{
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extension = 1;
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singularQuietLMR = !ttCapture;
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if (!PvNode && value < singularBeta - 140)
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if (!PvNode && value < singularBeta - 93)
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extension = 2;
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}
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@@ -1131,21 +1121,18 @@ moves_loop: // When in check, search starts from here
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if ( depth >= 3
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&& moveCount > 1 + 2 * rootNode
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&& ( !captureOrPromotion
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|| moveCountPruning
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|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
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|| cutNode
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|| (!PvNode && !formerPv && captureHistory[movedPiece][to_sq(move)][type_of(pos.captured_piece())] < 3678)
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|| thisThread->ttHitAverage < 432 * TtHitAverageResolution * TtHitAverageWindow / 1024)
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|| (!PvNode && !formerPv))
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&& (!PvNode || ss->ply > 1 || thisThread->id() % 4 != 3))
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{
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Depth r = reduction(improving, depth, moveCount);
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// Decrease reduction if the ttHit running average is large
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// Decrease reduction if the ttHit running average is large (~0 Elo)
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if (thisThread->ttHitAverage > 537 * TtHitAverageResolution * TtHitAverageWindow / 1024)
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r--;
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// Decrease reduction if position is or has been on the PV
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// and node is not likely to fail low. (~10 Elo)
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// and node is not likely to fail low. (~3 Elo)
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if ( ss->ttPv
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&& !likelyFailLow)
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r -= 2;
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@@ -1170,10 +1157,7 @@ moves_loop: // When in check, search starts from here
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if (ttCapture)
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r++;
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// Increase reduction at root if failing high
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r += rootNode ? thisThread->failedHighCnt * thisThread->failedHighCnt * moveCount / 512 : 0;
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// Increase reduction for cut nodes (~10 Elo)
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// Increase reduction for cut nodes (~3 Elo)
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if (cutNode)
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r += 2;
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@@ -1181,23 +1165,11 @@ moves_loop: // When in check, search starts from here
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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- 4741;
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// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
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if (ss->statScore >= -89 && (ss-1)->statScore < -116)
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r--;
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else if ((ss-1)->statScore >= -112 && ss->statScore < -100)
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r++;
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- 4923;
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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// If we are not in check use statScore, but if we are in check we use
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// the sum of main history and first continuation history with an offset.
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if (ss->inCheck)
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r -= (thisThread->mainHistory[us][from_to(move)]
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+ (*contHist[0])[movedPiece][to_sq(move)] - 3833) / 16384;
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else
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r -= ss->statScore / 14790;
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if (!ss->inCheck)
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r -= ss->statScore / 14721;
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}
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// In general we want to cap the LMR depth search at newDepth. But if
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@@ -1460,7 +1432,7 @@ moves_loop: // When in check, search starts from here
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// and addition of two tempos
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ss->staticEval = bestValue =
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(ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
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: -(ss-1)->staticEval + 2 * Tempo;
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: -(ss-1)->staticEval;
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// Stand pat. Return immediately if static value is at least beta
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if (bestValue >= beta)
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@@ -1548,7 +1520,7 @@ moves_loop: // When in check, search starts from here
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[pos.moved_piece(move)]
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[to_sq(move)];
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// CounterMove based pruning
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// Continuation history based pruning
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if ( !captureOrPromotion
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&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
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&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
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