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Improved spelling, grammar and comment
Author: Ben Koshy No functional change
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@@ -98,9 +98,9 @@ for a quick reference.
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### Resource For Understanding the Code Base
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### Resource For Understanding the Code Base
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* [Chessprogramingwiki](https://chessprogramming.wikispaces.com) has good overall chess engines explanations
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* [Chess Programming Wiki](https://chessprogramming.wikispaces.com) has good overall chess engines explanations
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(techniques used here are well explained like hash maps etc), it was
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(techniques used here are well explained like hash maps etc), it was
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also recommended by the [support at stockfish.](http://support.stockfishchess.org/discussions/questions/1132-how-to-understand-stockfish-sources)
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also recommended by the [support team at stockfish.](http://support.stockfishchess.org/discussions/questions/1132-how-to-understand-stockfish-sources)
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* [Here](https://chessprogramming.wikispaces.com/Stockfish) you can find a set of features and techniques used by stockfish and each of them is explained at the wiki, however, it's a generic way rather than focusing on stockfish's own implementation, but it will still help you.
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* [Here](https://chessprogramming.wikispaces.com/Stockfish) you can find a set of features and techniques used by stockfish and each of them is explained at the wiki, however, it's a generic way rather than focusing on stockfish's own implementation, but it will still help you.
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+2
-1
@@ -626,7 +626,8 @@ namespace {
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return score;
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return score;
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}
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}
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// helper used by evaluate_passed_pawns to cap the distance
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// king_distance() returns an estimate of the distance that the king
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// of the given color has to run to reach square s.
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template<Tracing T>
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template<Tracing T>
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int Evaluation<T>::king_distance(Color c, Square s) {
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int Evaluation<T>::king_distance(Color c, Square s) {
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return std::min(distance(pos.square<KING>(c), s), 5);
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return std::min(distance(pos.square<KING>(c), s), 5);
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