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Rename OutpostMask[] in AttackSpanMask[]
This is a more standard naming (see chessprogramming wiki) and is more stick to what table is and not what is used for. Code in pawns.cpp is a bit more readable now, at least for me ;-) No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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+5
-5
@@ -231,7 +231,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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// there are friendly pawns behind on neighboring files it cannot
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// be backward either.
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if ( (passed | isolated | chain)
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|| (ourPawns & outpost_mask(opposite_color(Us), s))
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|| (ourPawns & attack_span_mask(opposite_color(Us), s))
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|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
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backward = false;
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else
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@@ -252,12 +252,12 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
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}
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assert(passed | opposed | (outpost_mask(Us, s) & theirPawns));
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assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns));
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// Test for candidate passed pawn
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candidate = !(opposed | passed)
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&& (b = outpost_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
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&& count_1s_max_15(b) >= count_1s_max_15(outpost_mask(Us, s) & theirPawns);
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&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
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&& count_1s_max_15(b) >= count_1s_max_15(attack_span_mask(Us, s) & theirPawns);
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// In order to prevent doubled passed pawns from receiving a too big
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// bonus, only the frontmost passed pawn on each file is considered as
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@@ -309,7 +309,7 @@ int PawnInfoTable::evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirP
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const int K = (Side == KingSide ? 2 : 4);
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const File RookFile = (Side == KingSide ? FILE_H : FILE_A);
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Bitboard b = outpost_mask(Us, s) & theirPawns & StormFilesBB;
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Bitboard b = attack_span_mask(Us, s) & theirPawns & StormFilesBB;
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int bonus = 0;
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while (b)
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