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Merge remote-tracking branch 'upstream/master' into data_generation
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@@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -21,74 +21,66 @@
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#include "half_kp.h"
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#include "index_list.h"
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namespace Eval::NNUE::Features {
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namespace Stockfish::Eval::NNUE::Features {
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// Orient a square according to perspective (rotate the board 180° for black)
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// this has to stay until we find a better arch that works with "flip".
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// allows us to use current master net for gensfen (primarily needed for higher quality data)
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inline Square orient(Color perspective, Square s) {
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return Square(int(s) ^ (bool(perspective) * 63));
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// Orient a square according to perspective (rotates by 180 for black)
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inline Square orient(Color perspective, Square s) {
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return Square(int(s) ^ (bool(perspective) * 63));
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}
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// Index of a feature for a given king position and another piece on some square
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inline IndexType make_index(Color perspective, Square s, Piece pc, Square ksq) {
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return IndexType(orient(perspective, s) + kpp_board_index[perspective][pc] + PS_END * ksq);
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}
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// Get a list of indices for active features
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template <Side AssociatedKing>
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void HalfKP<AssociatedKing>::AppendActiveIndices(
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const Position& pos, Color perspective, IndexList* active) {
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Square ksq = orient(perspective, pos.square<KING>(perspective));
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Bitboard bb = pos.pieces() & ~pos.pieces(KING);
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while (bb)
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{
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Square s = pop_lsb(bb);
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active->push_back(make_index(perspective, s, pos.piece_on(s), ksq));
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}
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}
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// AppendChangedIndices() : get a list of indices for recently changed features
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// IMPORTANT: The `pos` in this function is pretty much useless as it
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// is not always the position the features are updated to. The feature
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// transformer code right now can update multiple accumulators per move,
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// but since Stockfish only keeps the full state of the current leaf
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// search position it is not possible to always pass here the position for
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// which the accumulator is being updated. Therefore the only thing that
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// can be reliably extracted from `pos` is the king square for the king
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// of the `perspective` color (note: not even the other king's square will
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// match reality in all cases, this is also the reason why `dp` is passed
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// as a parameter and not extracted from pos.state()). This is of particular
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// problem for future nets with other feature sets, where updating the active
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// feature might require more information from the intermediate positions. In
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// this case the only easy solution is to remove the multiple updates from
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// the feature transformer update code and only update the accumulator for
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// the current leaf position (the position after the move).
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template <Side AssociatedKing>
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void HalfKP<AssociatedKing>::AppendChangedIndices(
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const Position& pos, const DirtyPiece& dp, Color perspective,
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IndexList* removed, IndexList* added) {
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Square ksq = orient(perspective, pos.square<KING>(perspective));
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for (int i = 0; i < dp.dirty_num; ++i) {
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Piece pc = dp.piece[i];
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if (type_of(pc) == KING) continue;
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if (dp.from[i] != SQ_NONE)
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removed->push_back(make_index(perspective, dp.from[i], pc, ksq));
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if (dp.to[i] != SQ_NONE)
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added->push_back(make_index(perspective, dp.to[i], pc, ksq));
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}
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// Find the index of the feature quantity from the king position and PieceSquare
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template <Side AssociatedKing>
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inline IndexType HalfKP<AssociatedKing>::make_index(
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Color perspective,
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Square s,
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Piece pc,
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Square ksq) {
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template class HalfKP<Side::kFriend>;
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return IndexType(orient(perspective, s) + kpp_board_index[pc][perspective] + PS_END * ksq);
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}
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// Get a list of indices for active features
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template <Side AssociatedKing>
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void HalfKP<AssociatedKing>::append_active_indices(
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const Position& pos,
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Color perspective,
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IndexList* active) {
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Square ksq = orient(
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perspective,
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pos.square<KING>(
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AssociatedKing == Side::kFriend ? perspective : ~perspective));
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Bitboard bb = pos.pieces() & ~pos.pieces(KING);
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while (bb) {
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Square s = pop_lsb(&bb);
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active->push_back(make_index(perspective, s, pos.piece_on(s), ksq));
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}
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}
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// Get a list of indices for recently changed features
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template <Side AssociatedKing>
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void HalfKP<AssociatedKing>::append_changed_indices(
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const Position& pos,
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Color perspective,
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IndexList* removed,
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IndexList* added) {
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Square ksq = orient(
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perspective,
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pos.square<KING>(
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AssociatedKing == Side::kFriend ? perspective : ~perspective));
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const auto& dp = pos.state()->dirtyPiece;
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for (int i = 0; i < dp.dirty_num; ++i) {
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Piece pc = dp.piece[i];
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if (type_of(pc) == KING)
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continue;
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if (dp.from[i] != SQ_NONE)
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removed->push_back(make_index(perspective, dp.from[i], pc, ksq));
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if (dp.to[i] != SQ_NONE)
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added->push_back(make_index(perspective, dp.to[i], pc, ksq));
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}
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}
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template class HalfKP<Side::kFriend>;
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template class HalfKP<Side::kEnemy>;
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} // namespace Eval::NNUE::Features
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} // namespace Stockfish::Eval::NNUE::Features
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