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Merge remote-tracking branch 'upstream/master' into data_generation
This commit is contained in:
+137
-56
@@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -122,7 +122,7 @@ namespace {
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// BishopPawns[distance from edge] contains a file-dependent penalty for pawns on
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// squares of the same color as our bishop.
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constexpr Score BishopPawns[int(FILE_NB) / 2] = {
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S(3, 8), S(3, 9), S(1, 8), S(3, 7)
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S(3, 8), S(3, 9), S(2, 8), S(3, 8)
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};
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// KingProtector[knight/bishop] contains penalty for each distance unit to own king
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@@ -130,16 +130,15 @@ namespace {
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// Outpost[knight/bishop] contains bonuses for each knight or bishop occupying a
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// pawn protected square on rank 4 to 6 which is also safe from a pawn attack.
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constexpr Score Outpost[] = { S(56, 34), S(31, 23) };
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constexpr Score Outpost[] = { S(57, 38), S(31, 24) };
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// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
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constexpr Score PassedRank[RANK_NB] = {
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S(0, 0), S(9, 28), S(15, 31), S(17, 39), S(64, 70), S(171, 177), S(277, 260)
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S(0, 0), S(7, 27), S(16, 32), S(17, 40), S(64, 71), S(170, 174), S(278, 262)
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};
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// RookOnFile[semiopen/open] contains bonuses for each rook when there is
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// no (friendly) pawn on the rook file.
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constexpr Score RookOnFile[] = { S(19, 7), S(48, 27) };
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constexpr Score RookOnClosedFile = S(10, 5);
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constexpr Score RookOnOpenFile[] = { S(19, 6), S(47, 26) };
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// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
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// which piece type attacks which one. Attacks on lesser pieces which are
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@@ -152,11 +151,12 @@ namespace {
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S(0, 0), S(3, 44), S(37, 68), S(42, 60), S(0, 39), S(58, 43)
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};
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constexpr Value CorneredBishop = Value(50);
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// Assorted bonuses and penalties
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constexpr Score BadOutpost = S( -7, 36);
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constexpr Score UncontestedOutpost = S( 1, 10);
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constexpr Score BishopOnKingRing = S( 24, 0);
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constexpr Score BishopXRayPawns = S( 4, 5);
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constexpr Score CorneredBishop = S( 50, 50);
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constexpr Score FlankAttacks = S( 8, 0);
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constexpr Score Hanging = S( 69, 36);
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constexpr Score KnightOnQueen = S( 16, 11);
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@@ -285,15 +285,16 @@ namespace {
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constexpr Direction Down = -pawn_push(Us);
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constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB
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: Rank5BB | Rank4BB | Rank3BB);
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const Square* pl = pos.squares<Pt>(Us);
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Bitboard b1 = pos.pieces(Us, Pt);
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Bitboard b, bb;
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Score score = SCORE_ZERO;
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attackedBy[Us][Pt] = 0;
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for (Square s = *pl; s != SQ_NONE; s = *++pl)
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while (b1)
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{
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Square s = pop_lsb(b1);
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// Find attacked squares, including x-ray attacks for bishops and rooks
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b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN))
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: Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK))
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@@ -320,13 +321,12 @@ namespace {
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score += BishopOnKingRing;
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int mob = popcount(b & mobilityArea[Us]);
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mobility[Us] += MobilityBonus[Pt - 2][mob];
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if (Pt == BISHOP || Pt == KNIGHT)
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{
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// Bonus if the piece is on an outpost square or can reach one
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// Reduced bonus for knights (BadOutpost) if few relevant targets
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// Bonus for knights (UncontestedOutpost) if few relevant targets
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bb = OutpostRanks & (attackedBy[Us][PAWN] | shift<Down>(pos.pieces(PAWN)))
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& ~pe->pawn_attacks_span(Them);
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Bitboard targets = pos.pieces(Them) & ~pos.pieces(PAWN);
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@@ -335,7 +335,7 @@ namespace {
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&& bb & s & ~CenterFiles // on a side outpost
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&& !(b & targets) // no relevant attacks
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&& (!more_than_one(targets & (s & QueenSide ? QueenSide : KingSide))))
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score += BadOutpost;
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score += UncontestedOutpost * popcount(pos.pieces(PAWN) & (s & QueenSide ? QueenSide : KingSide));
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else if (bb & s)
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score += Outpost[Pt == BISHOP];
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else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us))
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@@ -348,7 +348,7 @@ namespace {
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// Penalty if the piece is far from the king
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score -= KingProtector[Pt == BISHOP] * distance(pos.square<KING>(Us), s);
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|
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if (Pt == BISHOP)
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if constexpr (Pt == BISHOP)
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{
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// Penalty according to the number of our pawns on the same color square as the
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// bishop, bigger when the center files are blocked with pawns and smaller
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@@ -373,29 +373,40 @@ namespace {
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{
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Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);
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if (pos.piece_on(s + d) == make_piece(Us, PAWN))
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score -= !pos.empty(s + d + pawn_push(Us)) ? CorneredBishop * 4
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: pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? CorneredBishop * 2
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: CorneredBishop;
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score -= !pos.empty(s + d + pawn_push(Us)) ? 4 * make_score(CorneredBishop, CorneredBishop)
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: 3 * make_score(CorneredBishop, CorneredBishop);
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}
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}
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}
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if (Pt == ROOK)
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if constexpr (Pt == ROOK)
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{
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// Bonus for rook on an open or semi-open file
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// Bonuses for rook on a (semi-)open or closed file
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if (pos.is_on_semiopen_file(Us, s))
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score += RookOnFile[pos.is_on_semiopen_file(Them, s)];
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// Penalty when trapped by the king, even more if the king cannot castle
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else if (mob <= 3)
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{
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File kf = file_of(pos.square<KING>(Us));
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if ((kf < FILE_E) == (file_of(s) < kf))
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score -= TrappedRook * (1 + !pos.castling_rights(Us));
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score += RookOnOpenFile[pos.is_on_semiopen_file(Them, s)];
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}
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else
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{
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// If our pawn on this file is blocked, increase penalty
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if ( pos.pieces(Us, PAWN)
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& shift<Down>(pos.pieces())
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& file_bb(s))
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{
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score -= RookOnClosedFile;
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}
|
||||
|
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// Penalty when trapped by the king, even more if the king cannot castle
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if (mob <= 3)
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{
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File kf = file_of(pos.square<KING>(Us));
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if ((kf < FILE_E) == (file_of(s) < kf))
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score -= TrappedRook * (1 + !pos.castling_rights(Us));
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}
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}
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}
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if (Pt == QUEEN)
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if constexpr (Pt == QUEEN)
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{
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// Penalty if any relative pin or discovered attack against the queen
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Bitboard queenPinners;
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@@ -403,7 +414,7 @@ namespace {
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score -= WeakQueen;
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}
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}
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if (T)
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if constexpr (T)
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Trace::add(Pt, Us, score);
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return score;
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@@ -480,7 +491,7 @@ namespace {
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int kingFlankDefense = popcount(b3);
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kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] // (~10 Elo)
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+ 185 * popcount(kingRing[Us] & weak) // (~15 Elo)
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+ 183 * popcount(kingRing[Us] & weak) // (~15 Elo)
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+ 148 * popcount(unsafeChecks) // (~4 Elo)
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+ 98 * popcount(pos.blockers_for_king(Us)) // (~2 Elo)
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+ 69 * kingAttacksCount[Them] // (~0.5 Elo)
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@@ -503,7 +514,7 @@ namespace {
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// Penalty if king flank is under attack, potentially moving toward the king
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score -= FlankAttacks * kingFlankAttack;
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if (T)
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if constexpr (T)
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Trace::add(KING, Us, score);
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return score;
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@@ -542,11 +553,11 @@ namespace {
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{
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b = (defended | weak) & (attackedBy[Us][KNIGHT] | attackedBy[Us][BISHOP]);
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while (b)
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score += ThreatByMinor[type_of(pos.piece_on(pop_lsb(&b)))];
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score += ThreatByMinor[type_of(pos.piece_on(pop_lsb(b)))];
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b = weak & attackedBy[Us][ROOK];
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while (b)
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score += ThreatByRook[type_of(pos.piece_on(pop_lsb(&b)))];
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score += ThreatByRook[type_of(pos.piece_on(pop_lsb(b)))];
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if (weak & attackedBy[Us][KING])
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score += ThreatByKing;
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@@ -604,7 +615,7 @@ namespace {
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score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]) * (1 + queenImbalance);
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}
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|
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if (T)
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if constexpr (T)
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Trace::add(THREAT, Us, score);
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|
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return score;
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@@ -644,7 +655,7 @@ namespace {
|
||||
|
||||
while (b)
|
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{
|
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Square s = pop_lsb(&b);
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Square s = pop_lsb(b);
|
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|
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assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up)));
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@@ -674,14 +685,16 @@ namespace {
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bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN);
|
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|
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if (!(pos.pieces(Them) & bb))
|
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unsafeSquares &= attackedBy[Them][ALL_PIECES];
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unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them);
|
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|
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// If there are no enemy attacks on passed pawn span, assign a big bonus.
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// If there are no enemy pieces or attacks on passed pawn span, assign a big bonus.
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// Or if there is some, but they are all attacked by our pawns, assign a bit smaller bonus.
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// Otherwise assign a smaller bonus if the path to queen is not attacked
|
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// and even smaller bonus if it is attacked but block square is not.
|
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int k = !unsafeSquares ? 35 :
|
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!(unsafeSquares & squaresToQueen) ? 20 :
|
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!(unsafeSquares & blockSq) ? 9 :
|
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int k = !unsafeSquares ? 36 :
|
||||
!(unsafeSquares & ~attackedBy[Us][PAWN]) ? 30 :
|
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!(unsafeSquares & squaresToQueen) ? 17 :
|
||||
!(unsafeSquares & blockSq) ? 7 :
|
||||
0 ;
|
||||
|
||||
// Assign a larger bonus if the block square is defended
|
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@@ -695,7 +708,7 @@ namespace {
|
||||
score += bonus - PassedFile * edge_distance(file_of(s));
|
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}
|
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|
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if (T)
|
||||
if constexpr (T)
|
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Trace::add(PASSED, Us, score);
|
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|
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return score;
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@@ -730,11 +743,13 @@ namespace {
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behind |= shift<Down>(behind);
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behind |= shift<Down+Down>(behind);
|
||||
|
||||
// Compute space score based on the number of safe squares and number of our pieces
|
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// increased with number of total blocked pawns in position.
|
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int bonus = popcount(safe) + popcount(behind & safe & ~attackedBy[Them][ALL_PIECES]);
|
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int weight = pos.count<ALL_PIECES>(Us) - 3 + std::min(pe->blocked_count(), 9);
|
||||
Score score = make_score(bonus * weight * weight / 16, 0);
|
||||
|
||||
if (T)
|
||||
if constexpr (T)
|
||||
Trace::add(SPACE, Us, score);
|
||||
|
||||
return score;
|
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@@ -749,7 +764,7 @@ namespace {
|
||||
Value Evaluation<T>::winnable(Score score) const {
|
||||
|
||||
int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
|
||||
- distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
|
||||
+ int(rank_of(pos.square<KING>(WHITE)) - rank_of(pos.square<KING>(BLACK)));
|
||||
|
||||
bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide)
|
||||
&& (pos.pieces(PAWN) & KingSide);
|
||||
@@ -791,24 +806,36 @@ namespace {
|
||||
{
|
||||
if (pos.opposite_bishops())
|
||||
{
|
||||
// For pure opposite colored bishops endgames use scale factor
|
||||
// based on the number of passed pawns of the strong side.
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMg
|
||||
&& pos.non_pawn_material(BLACK) == BishopValueMg)
|
||||
sf = 18 + 4 * popcount(pe->passed_pawns(strongSide));
|
||||
// For every other opposite colored bishops endgames use scale factor
|
||||
// based on the number of all pieces of the strong side.
|
||||
else
|
||||
sf = 22 + 3 * pos.count<ALL_PIECES>(strongSide);
|
||||
}
|
||||
// For rook endgames with strong side not having overwhelming pawn number advantage
|
||||
// and its pawns being on one flank and weak side protecting its pieces with a king
|
||||
// use lower scale factor.
|
||||
else if ( pos.non_pawn_material(WHITE) == RookValueMg
|
||||
&& pos.non_pawn_material(BLACK) == RookValueMg
|
||||
&& pos.count<PAWN>(strongSide) - pos.count<PAWN>(~strongSide) <= 1
|
||||
&& bool(KingSide & pos.pieces(strongSide, PAWN)) != bool(QueenSide & pos.pieces(strongSide, PAWN))
|
||||
&& (attacks_bb<KING>(pos.square<KING>(~strongSide)) & pos.pieces(~strongSide, PAWN)))
|
||||
sf = 36;
|
||||
// For queen vs no queen endgames use scale factor
|
||||
// based on number of minors of side that doesn't have queen.
|
||||
else if (pos.count<QUEEN>() == 1)
|
||||
sf = 37 + 3 * (pos.count<QUEEN>(WHITE) == 1 ? pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK)
|
||||
: pos.count<BISHOP>(WHITE) + pos.count<KNIGHT>(WHITE));
|
||||
// In every other case use scale factor based on
|
||||
// the number of pawns of the strong side reduced if pawns are on a single flank.
|
||||
else
|
||||
sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide)) - 4 * !pawnsOnBothFlanks;
|
||||
|
||||
// Reduce scale factor in case of pawns being on a single flank
|
||||
sf -= 4 * !pawnsOnBothFlanks;
|
||||
}
|
||||
|
||||
@@ -817,7 +844,7 @@ namespace {
|
||||
+ eg * int(PHASE_MIDGAME - me->game_phase()) * ScaleFactor(sf) / SCALE_FACTOR_NORMAL;
|
||||
v /= PHASE_MIDGAME;
|
||||
|
||||
if (T)
|
||||
if constexpr (T)
|
||||
{
|
||||
Trace::add(WINNABLE, make_score(u, eg * ScaleFactor(sf) / SCALE_FACTOR_NORMAL - eg_value(score)));
|
||||
Trace::add(TOTAL, make_score(mg, eg * ScaleFactor(sf) / SCALE_FACTOR_NORMAL));
|
||||
@@ -889,7 +916,7 @@ make_v:
|
||||
Value v = winnable(score);
|
||||
|
||||
// In case of tracing add all remaining individual evaluation terms
|
||||
if (T)
|
||||
if constexpr (T)
|
||||
{
|
||||
Trace::add(MATERIAL, pos.psq_score());
|
||||
Trace::add(IMBALANCE, me->imbalance());
|
||||
@@ -906,7 +933,43 @@ make_v:
|
||||
return v;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
/// Fisher Random Chess: correction for cornered bishops, to fix chess960 play with NNUE
|
||||
|
||||
Value fix_FRC(const Position& pos) {
|
||||
|
||||
constexpr Bitboard Corners = 1ULL << SQ_A1 | 1ULL << SQ_H1 | 1ULL << SQ_A8 | 1ULL << SQ_H8;
|
||||
|
||||
if (!(pos.pieces(BISHOP) & Corners))
|
||||
return VALUE_ZERO;
|
||||
|
||||
int correction = 0;
|
||||
|
||||
if ( pos.piece_on(SQ_A1) == W_BISHOP
|
||||
&& pos.piece_on(SQ_B2) == W_PAWN)
|
||||
correction += !pos.empty(SQ_B3) ? -CorneredBishop * 4
|
||||
: -CorneredBishop * 3;
|
||||
|
||||
if ( pos.piece_on(SQ_H1) == W_BISHOP
|
||||
&& pos.piece_on(SQ_G2) == W_PAWN)
|
||||
correction += !pos.empty(SQ_G3) ? -CorneredBishop * 4
|
||||
: -CorneredBishop * 3;
|
||||
|
||||
if ( pos.piece_on(SQ_A8) == B_BISHOP
|
||||
&& pos.piece_on(SQ_B7) == B_PAWN)
|
||||
correction += !pos.empty(SQ_B6) ? CorneredBishop * 4
|
||||
: CorneredBishop * 3;
|
||||
|
||||
if ( pos.piece_on(SQ_H8) == B_BISHOP
|
||||
&& pos.piece_on(SQ_G7) == B_PAWN)
|
||||
correction += !pos.empty(SQ_G6) ? CorneredBishop * 4
|
||||
: CorneredBishop * 3;
|
||||
|
||||
return pos.side_to_move() == WHITE ? Value(correction)
|
||||
: -Value(correction);
|
||||
}
|
||||
|
||||
} // namespace Eval
|
||||
|
||||
|
||||
/// evaluate() is the evaluator for the outer world. It returns a static
|
||||
@@ -931,25 +994,41 @@ Value Eval::evaluate(const Position& pos) {
|
||||
else
|
||||
{
|
||||
// Scale and shift NNUE for compatibility with search and classical evaluation
|
||||
auto adjusted_NNUE = [&](){
|
||||
int mat = pos.non_pawn_material() + PawnValueMg * pos.count<PAWN>();
|
||||
return NNUE::evaluate(pos) * (720 + mat / 32) / 1024 + Tempo;
|
||||
auto adjusted_NNUE = [&]()
|
||||
{
|
||||
int material = pos.non_pawn_material() + 4 * PawnValueMg * pos.count<PAWN>();
|
||||
int scale = 580
|
||||
+ material / 32
|
||||
- 4 * pos.rule50_count();
|
||||
|
||||
Value nnue = NNUE::evaluate(pos) * scale / 1024 + Tempo;
|
||||
|
||||
if (pos.is_chess960())
|
||||
nnue += fix_FRC(pos);
|
||||
|
||||
return nnue;
|
||||
};
|
||||
|
||||
// If there is PSQ imbalance use classical eval, with small probability if it is small
|
||||
// If there is PSQ imbalance we use the classical eval. We also introduce
|
||||
// a small probability of using the classical eval when PSQ imbalance is small.
|
||||
Value psq = Value(abs(eg_value(pos.psq_score())));
|
||||
int r50 = 16 + pos.rule50_count();
|
||||
bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50;
|
||||
bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
|
||||
|
||||
bool strongClassical = pos.non_pawn_material() < 2 * RookValueMg && pos.count<PAWN>() < 2;
|
||||
// Use classical evaluation for really low piece endgames.
|
||||
// One critical case is the draw for bishop + A/H file pawn vs naked king.
|
||||
bool lowPieceEndgame = pos.non_pawn_material() == BishopValueMg
|
||||
|| (pos.non_pawn_material() < 2 * RookValueMg && pos.count<PAWN>() < 2);
|
||||
|
||||
v = classical || strongClassical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
|
||||
v = classical || lowPieceEndgame ? Evaluation<NO_TRACE>(pos).value()
|
||||
: adjusted_NNUE();
|
||||
|
||||
// If the classical eval is small and imbalance large, use NNUE nevertheless.
|
||||
// For the case of opposite colored bishops, switch to NNUE eval with
|
||||
// small probability if the classical eval is less than the threshold.
|
||||
if ( largePsq && !strongClassical
|
||||
// For the case of opposite colored bishops, switch to NNUE eval with small
|
||||
// probability if the classical eval is less than the threshold.
|
||||
if ( largePsq
|
||||
&& !lowPieceEndgame
|
||||
&& ( abs(v) * 16 < NNUEThreshold2 * r50
|
||||
|| ( pos.opposite_bishops()
|
||||
&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50
|
||||
@@ -1024,3 +1103,5 @@ std::string Eval::trace(const Position& pos) {
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
Reference in New Issue
Block a user