import net.dv8tion.jda.api.EmbedBuilder; import net.dv8tion.jda.api.entities.MessageChannel; import net.dv8tion.jda.api.entities.User; import net.dv8tion.jda.api.events.message.guild.GuildMessageReceivedEvent; import net.dv8tion.jda.api.events.message.guild.react.GuildMessageReactionAddEvent; import net.dv8tion.jda.api.hooks.ListenerAdapter; import java.util.ArrayList; import java.util.Arrays; import java.util.HashMap; public class Commands extends ListenerAdapter { HashMap games = new HashMap(); ArrayList commands = new ArrayList(Arrays.asList("w", "a", "s", "d", "up", "left", "down", "right", "r", Bot.prefix + "play", Bot.prefix + "continue", Bot.prefix + "stop")); public void onGuildMessageReceived(GuildMessageReceivedEvent event) { if (event.getAuthor().isBot() && event.getMessage().getEmbeds().get(0).getTitle().charAt(0) == 'L') { event.getMessage().addReaction("U+2B05").queue(); event.getMessage().addReaction("U+27A1").queue(); event.getMessage().addReaction("U+2B06").queue(); event.getMessage().addReaction("U+2B07").queue(); event.getMessage().addReaction("U+1F504").queue(); return; } String[] args = event.getMessage().getContentRaw().split("\\s+"); if (args[0].toLowerCase().equals(Bot.prefix + "info")) { event.getChannel().sendMessage(info().build()).queue(); } else if (commands.contains(args[0].toLowerCase())) { if (!games.containsKey(event.getAuthor())) { games.put(event.getAuthor(), new Game()); } String userInput = args[0].toLowerCase(); if (Character.toString(userInput.charAt(0)).equals(Bot.prefix)) { userInput = userInput.substring(1, userInput.length()); } games.get(event.getAuthor()).run(event.getChannel(), userInput); } } public void onGuildMessageReactionAdd(GuildMessageReactionAddEvent event) { if (event.getMember().getUser().isBot()) { return; } if (!games.containsKey(event.getMember().getUser())) { games.put(event.getMember().getUser(), new Game()); } String userInput = ""; switch (event.getReactionEmote().toString()) { case "RE:U+2b05": userInput = "left"; break; case "RE:U+27a1": userInput = "right"; break; case "RE:U+2b06": userInput = "up"; break; case "RE:U+2b07": userInput = "down"; break; case "RE:U+1f504": userInput = "r"; break; } games.get(event.getMember().getUser()).run(event.getChannel(), userInput); } EmbedBuilder info() { EmbedBuilder info = new EmbedBuilder(); info.setTitle("Sokobot"); info.setThumbnail("https://cdn.discordapp.com/avatars/713635251703906336/4094ba90942077c27549cccbd54cecd4.png?size=128"); info.setDescription("Sokobot is a bot that lets you play Sokoban, the classic box-pushing puzzle game."); info.setColor(0xdd2e53); info.addField("How to Play", "You are a **Sokoban** :flushed:.\nYour job is to push **boxes** :brown_square: on top of their **destinations** :negative_squared_cross_mark:.", false); info.addField("Features", ":white_small_square:**Infinite levels**\nThe maps in Sokobot are randomly generated, increasing in difficulty as you progress.\n:white_small_square:**Varied controls**\nSokobot has multiple control options to improve the player's experience, including reactions and wasd commands!\n:white_small_square:**Simultaneous games**\nThanks to the power of Java HashMaps:tm:, multiple users can use the bot at the same time without interfering with one another.", false); info.addField("Commands", ("``" + Bot.prefix + "play`` can be used to start a game if you are not currently in one.\n``" + Bot.prefix + "stop`` can be used to stop your active game at any time.\n``" + Bot.prefix + "info`` provides some useful details about the bot and rules of the game."), false); info.addField("Source code", "https://github.com/PolyMarsDev/Sokobot", false); info.addField("Latest build", "https://github.com/PolyMarsDev/Sokobot/releases", false); info.setFooter("created by PolyMars", "https://avatars0.githubusercontent.com/u/51007356?s=460&u=4eb8fd498421a2eee9781edfbadf654386cf06c7&v=4"); return info; } public static void sendGameEmbed(MessageChannel channel, String level, String game) { EmbedBuilder embed = new EmbedBuilder(); embed.setTitle("Level " + level); embed.setDescription(game); embed.setFooter("Enter direction (up, down, left, right, or wasd) or r to reset"); channel.sendMessage(embed.build()).queue(); } public static void sendWinEmbed(MessageChannel channel, String level) { EmbedBuilder embed = new EmbedBuilder(); embed.setTitle("You win!"); embed.setDescription("Type ``" + Bot.prefix + "continue`` to continue to Level " + level + " or ``" + Bot.prefix + "stop`` to quit "); channel.sendMessage(embed.build()).queue(); } }