Initial commit

This commit is contained in:
PocketMars
2020-06-12 18:19:23 -05:00
commit 21cecccc2e
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# Auto detect text files and perform LF normalization
* text=auto
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plugins {
id 'java'
id 'application'
id 'com.github.johnrengelman.shadow' version '5.2.0'
}
group 'com.polymars'
version '1.0'
mainClassName = "Bot"
sourceCompatibility = 1.8;
repositories {
mavenCentral()
jcenter()
}
dependencies {
compile 'net.dv8tion:JDA:4.1.1_162'
}
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#Thu Jun 11 09:36:06 CDT 2020
distributionUrl=https\://services.gradle.org/distributions/gradle-6.1-all.zip
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
Vendored
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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"
Vendored
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
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rootProject.name = 'Sokobot'
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import net.dv8tion.jda.api.AccountType;
import net.dv8tion.jda.api.JDABuilder;
import net.dv8tion.jda.api.OnlineStatus;
import net.dv8tion.jda.api.entities.Activity;
import javax.security.auth.login.LoginException;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
public class Bot {
static String prefix = "!";
public static void main(String[] args) throws LoginException, IOException {
JDABuilder builder = new JDABuilder(AccountType.BOT);
String token = new String(Files.readAllBytes(Paths.get("token.txt")));
builder.setToken(token);
builder.setStatus(OnlineStatus.ONLINE);
builder.setActivity(Activity.playing("!play to play Sokoban!"));
builder.addEventListeners(new Commands());
builder.build();
}
}
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public class Box
{
int x = 0;
int y = 0;
int originalX = 0; //in case player messes up and wants to reset
int originalY = 0;
Grid currentGrid;
public Box(int x, int y, Grid currentGrid)
{
this.x = x;
this.y = y;
originalX = x;
originalY = y;
this.currentGrid = currentGrid;
}
public void reset()
{
x = originalX;
y = originalY;
}
public int getX()
{
return x;
}
public int getY()
{
return y;
}
public boolean moveUp()
{
if (!currentGrid.isWall(x, y - 1) && !currentGrid.isBox(x, y - 1))
{
y -= 1;
return true;
}
return false;
}
public boolean moveDown()
{
if (!currentGrid.isWall(x, y + 1) && !currentGrid.isBox(x, y + 1))
{
y += 1;
return true;
}
return false;
}
public boolean moveLeft()
{
if (!currentGrid.isWall(x - 1, y) && !currentGrid.isBox(x - 1, y))
{
x -= 1;
return true;
}
return false;
}
public boolean moveRight()
{
if (!currentGrid.isWall(x + 1, y) && !currentGrid.isBox(x + 1, y))
{
x += 1;
return true;
}
return false;
}
public boolean onDestination()
{
return currentGrid.isDestination(x, y);
}
}
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import net.dv8tion.jda.api.EmbedBuilder;
import net.dv8tion.jda.api.entities.MessageChannel;
import net.dv8tion.jda.api.entities.User;
import net.dv8tion.jda.api.events.message.guild.GuildMessageReceivedEvent;
import net.dv8tion.jda.api.events.message.guild.react.GuildMessageReactionAddEvent;
import net.dv8tion.jda.api.hooks.ListenerAdapter;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
public class Commands extends ListenerAdapter {
HashMap<User, Game> games = new HashMap<User, Game>();
ArrayList<String> commands = new ArrayList<String>(Arrays.asList("w", "a", "s", "d", "up", "left", "down", "right", "r", Bot.prefix + "play", Bot.prefix + "continue", Bot.prefix + "stop"));
public void onGuildMessageReceived(GuildMessageReceivedEvent event)
{
if (event.getAuthor().isBot() && event.getMessage().getEmbeds().get(0).getTitle().charAt(0) == 'L')
{
event.getMessage().addReaction("U+2B05").queue();
event.getMessage().addReaction("U+27A1").queue();
event.getMessage().addReaction("U+2B06").queue();
event.getMessage().addReaction("U+2B07").queue();
event.getMessage().addReaction("U+1F504").queue();
return;
}
String[] args = event.getMessage().getContentRaw().split("\\s+");
if (args[0].toLowerCase().equals(Bot.prefix + "info"))
{
event.getChannel().sendMessage(info().build()).queue();
}
else if (commands.contains(args[0].toLowerCase()))
{
if (!games.containsKey(event.getAuthor()))
{
games.put(event.getAuthor(), new Game());
}
String userInput = args[0].toLowerCase();
if (Character.toString(userInput.charAt(0)).equals(Bot.prefix))
{
userInput = userInput.substring(1, userInput.length());
}
games.get(event.getAuthor()).run(event.getChannel(), userInput);
}
}
public void onGuildMessageReactionAdd(GuildMessageReactionAddEvent event) {
if (event.getMember().getUser().isBot())
{
return;
}
if (!games.containsKey(event.getMember().getUser()))
{
games.put(event.getMember().getUser(), new Game());
}
String userInput = "";
switch (event.getReactionEmote().toString())
{
case "RE:U+2b05":
userInput = "left";
break;
case "RE:U+27a1":
userInput = "right";
break;
case "RE:U+2b06":
userInput = "up";
break;
case "RE:U+2b07":
userInput = "down";
break;
case "RE:U+1f504":
userInput = "r";
break;
}
games.get(event.getMember().getUser()).run(event.getChannel(), userInput);
}
EmbedBuilder info()
{
EmbedBuilder info = new EmbedBuilder();
info.setTitle("Sokobot");
info.setThumbnail("https://cdn.discordapp.com/avatars/713635251703906336/4094ba90942077c27549cccbd54cecd4.png?size=128");
info.setDescription("Sokobot is a bot that lets you play Sokoban, the classic box-pushing puzzle game.");
info.setColor(0xdd2e53);
info.addField("How to Play", "You are a **Sokoban** :flushed:.\nYour job is to push **boxes** :brown_square: on top of their **destinations** :negative_squared_cross_mark:.", false);
info.addField("Features", ":white_small_square:**Infinite levels**\nThe fun never ends thanks to endless, randomly generated maps of increasing difficulty!\n:white_small_square:**Varied controls**\nSokobot has multiple control options to improve the player's experience, including reactions and wasd commands!\n:white_small_square:**Simultaneous games**\nThanks to the power of Java HashMaps:tm:, multiple users can use the bot at the same time without interfering with eachothers' games.", false);
info.addField("Commands", ("``" + Bot.prefix + "play`` can be used to start a game if you are not currently in one.\n``" + Bot.prefix + "stop`` can be used to stop your active game at any time.\n``" + Bot.prefix + "info`` provides some useful details about the bot."), false);
info.addField("Source code", "https://github.com/polymarsdev", false);
info.setFooter("created by PolyMars", "https://avatars0.githubusercontent.com/u/51007356?s=460&u=4eb8fd498421a2eee9781edfbadf654386cf06c7&v=4");
return info;
}
public static void sendGameEmbed(MessageChannel channel, String level, String game)
{
EmbedBuilder embed = new EmbedBuilder();
embed.setTitle("Level " + level);
embed.setDescription(game);
embed.setFooter("Enter direction (up, down, left, right, or wasd) or r to reset");
channel.sendMessage(embed.build()).queue();
}
public static void sendWinEmbed(MessageChannel channel, String level)
{
EmbedBuilder embed = new EmbedBuilder();
embed.setTitle("You win!");
embed.setDescription("Type ``" + Bot.prefix + "continue`` to continue to Level " + level + " or ``" + Bot.prefix + "stop`` to quit ");
channel.sendMessage(embed.build()).queue();
}
}
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public class Destination
{
int x = 0;
int y = 0;
Grid currentGrid;
public Destination(int x, int y, Grid currentGrid)
{
this.x = x;
this.y = y;
this.currentGrid = currentGrid;
}
public boolean hasBox(Grid currentGrid)
{
return currentGrid.isWall(x, y);
}
public int getX()
{
return x;
}
public int getY()
{
return y;
}
}
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import net.dv8tion.jda.api.entities.MessageChannel;
public class Game {
boolean gameActive = false;
public int level = 1;
int width = 9;
int height = 6;
Grid grid = new Grid(width, height, level);
public void newGame(MessageChannel channel)
{
if (!gameActive)
{
level = 1;
width = 9;
height = 6;
grid = new Grid(width, height, level);
gameActive = true;
Commands.sendGameEmbed(channel, String.valueOf(level), grid.toString());
}
}
public void run(MessageChannel channel, String userInput)
{
if (userInput.equals("stop") && gameActive)
{
channel.sendMessage("Thanks for playing!").queue();
gameActive = false;
}
if (userInput.equals("play") && !gameActive)
{
newGame(channel);
}
else if (gameActive)
{
if (!grid.hasWon()) {
String direction = userInput;
if (direction.equals("up") || direction.equals("w"))
{
grid.getPlayer().moveUp();
} else if (direction.equals("down") || direction.equals("s"))
{
grid.getPlayer().moveDown();
} else if (direction.equals("left") || direction.equals("a"))
{
grid.getPlayer().moveLeft();
} else if (direction.equals("right") || direction.equals("d"))
{
grid.getPlayer().moveRight();
} else if (direction.equals("r"))
{
grid.reset();
}
if (!grid.hasWon()) { //need to check again
Commands.sendGameEmbed(channel, String.valueOf(level), grid.toString());
}
}
if (grid.hasWon()) {
level += 1;
if (width < 13) {
width += 2;
}
if (height < 8)
{
height += 1;
}
Commands.sendWinEmbed(channel, String.valueOf(level));
grid = new Grid(width, height, level);
}
}
}
}
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public class Grid
{
final int GROUND = 0;
final int WALL = 1;
final int BOX = 2;
final int DESTINATION = 3;
final int PLAYER = 4;
final int MAX_BOXES = 8;
Tile[][] grid;
Box[] boxes;
Destination[] destinations;
int boxCount;
int height = 0;
int width = 0;
int color = 0;
Player player;
Randomizer rand = new Randomizer();
public Grid(int width, int height, int boxCount) //create a random grid with specific width, height, and number of boxes
{
player = new Player(2, 2, this);
if (boxCount > MAX_BOXES)
{
boxCount = MAX_BOXES;
}
this.boxCount = boxCount;
boxes = new Box[boxCount];
destinations = new Destination[boxCount];
this.height = height;
this.width = width;
grid = new Tile[width][height];
createBoxes();
createDestinations();
updateGrid();
}
public Player getPlayer()
{
return player;
}
public void reset()
{
player.setPosition(2, 2);
for (int i = 0; i < boxCount; i++)
{
boxes[i].reset();
}
updateGrid();
}
public void setStatus(int x, int y, int status)
{
grid[x][y].setStatus(status);
}
public int getStatus(int x, int y)
{
return grid[x][y].getStatus();
}
public boolean isWall(int x, int y)
{
return grid[x][y].getStatus() == WALL;
}
public boolean isBox(int x, int y)
{
return grid[x][y].getStatus() == BOX;
}
public boolean isBoxRaw(int x, int y) //allows you to check if a box is at a position before grid is set up
{
for (int i = 0; i < boxCount; i++)
{
if (x == boxes[i].getX() && y == boxes[i].getY())
{
return true;
}
}
return false;
}
public boolean isDestination(int x, int y)
{
return grid[x][y].getStatus() == DESTINATION;
}
public Box getBox(int x, int y)
{
for (int i = 0; i < boxCount; i++)
{
if (x == boxes[i].getX() && y == boxes[i].getY())
{
return boxes[i];
}
}
return null;
}
public void createBoxes()
{
color = rand.nextInt(6); //runs after each level
for (int i = 0; i < boxCount; i++)
{
int x = rand.nextInt(width - 4) + 2;
int y = rand.nextInt(height - 4) + 2;
for (int j = 0; j < i; j++)
{
while ((x == boxes[j].getX() && y == boxes[j].getY()) || (x == 2 && y == 2))
{
x = rand.nextInt(width - 4) + 2;
y = rand.nextInt(height - 4) + 2;
}
}
boxes[i] = new Box(x, y, this);
}
}
public void createDestinations()
{
for (int i = 0; i < boxCount; i++)
{
int x = rand.nextInt(width - 2) + 1;
int y = rand.nextInt(height - 2) + 1;
for (int j = 0; j < i; j++)
{
while (((x == destinations[j].getX() && y == destinations[j].getY())) || isBoxRaw(x, y))
{
x = rand.nextInt(width - 2) + 1;
y = rand.nextInt(height - 2) + 1;
}
}
destinations[i] = new Destination(x, y, this);
}
}
public void updateGrid()
{
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
grid[j][i] = new Tile(GROUND);
if (j == 0 || j == width - 1 || i == 0 || i == height - 1)
{
grid[j][i] = new Tile(WALL, color);
}
for (int k = 0; k < boxCount; k++)
{
if (destinations[k].getX() == j && destinations[k].getY() == i)
{
grid[j][i] = new Tile(DESTINATION);
}
}
if (player.getX() == j && player.getY() == i)
{
grid[j][i] = new Tile(PLAYER);
}
for (int k = 0; k < boxCount; k++)
{
if (boxes[k].getX() == j && boxes[k].getY() == i)
{
if (boxes[k].onDestination())
{
grid[j][i] = new Tile(WALL, color);
} else {
grid[j][i] = new Tile(BOX);
}
}
}
}
}
}
public boolean hasWon()
{
for (int i = 0; i < boxCount; i++)
{
if (!destinations[i].hasBox(this))
{
return false;
}
}
return true;
}
public Tile[][] getGrid()
{
return grid;
}
public Box[] getBoxes()
{
return boxes;
}
public Destination[] getDestinations()
{
return destinations;
}
public int getBoxCount()
{
return boxCount;
}
public int getHeight()
{
return height;
}
public int getWidth()
{
return width;
}
public String toString()
{
updateGrid();
String result = "";
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
result += grid[j][i];
}
result += "\n";
}
return result;
}
}
+98
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public class Player
{
int x = 0;
int y = 0;
Grid currentGrid;
public Player(int x, int y, Grid currentGrid)
{
this.x = x;
this.y = y;
this.currentGrid = currentGrid;
}
public int getX()
{
return x;
}
public int getY()
{
return y;
}
public void setPosition(int x, int y)
{
this.x = x;
this.y = y;
}
public boolean moveUp()
{
if (!currentGrid.isWall(x, y - 1))
{
if (currentGrid.isBox(x, y - 1))
{
if (currentGrid.getBox(x, y - 1).moveUp())
{
y -= 1;
return true;
}
return false;
}
y -= 1;
return true;
}
return false;
}
public boolean moveDown()
{
if (!currentGrid.isWall(x, y + 1))
{
if (currentGrid.isBox(x, y + 1))
{
if (currentGrid.getBox(x, y + 1).moveDown())
{
y += 1;
return true;
}
return false;
}
y += 1;
return true;
}
return false;
}
public boolean moveLeft()
{
if (!currentGrid.isWall(x - 1, y))
{
if (currentGrid.isBox(x - 1, y))
{
if (currentGrid.getBox(x - 1, y).moveLeft())
{
x -= 1;
return true;
}
return false;
}
x -= 1;
return true;
}
return false;
}
public boolean moveRight()
{
if (!currentGrid.isWall(x + 1, y))
{
if (currentGrid.isBox(x + 1, y))
{
if (currentGrid.getBox(x + 1, y).moveRight())
{
x += 1;
return true;
}
return false;
}
x += 1;
return true;
}
return false;
}
}
+91
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import java.util.*;
public class Randomizer{
public static Random theInstance = null;
public Randomizer(){
}
public static Random getInstance(){
if(theInstance == null){
theInstance = new Random();
}
return theInstance;
}
/**
* Return a random boolean value.
* @return True or false value simulating a coin flip.
*/
public static boolean nextBoolean(){
return Randomizer.getInstance().nextBoolean();
}
/**
* This method simulates a weighted coin flip which will return
* true with the probability passed as a parameter.
*
* @param probability The probability that the method returns true,
* a value between 0 to 1 inclusive.
* @return True or false value simulating a weighted coin flip.
*/
public static boolean nextBoolean(double probability){
return Randomizer.nextDouble() < probability;
}
/**
* This method returns a random integer.
* @return A random integer.
*/
public static int nextInt(){
return Randomizer.getInstance().nextInt();
}
/**
* This method returns a random integer between 0 and n, exclusive.
* @param n The maximum value for the range.
* @return A random integer between 0 and n, exclusive.
*/
public static int nextInt(int n){
return Randomizer.getInstance().nextInt(n);
}
/**
* Return a number between min and max, inclusive.
* @param min The minimum integer value of the range, inclusive.
* @param max The maximum integer value in the range, inclusive.
* @return A random integer between min and max.
*/
public static int nextInt(int min, int max){
return min + Randomizer.nextInt(max - min + 1);
}
/**
* Return a random double between 0 and 1.
* @return A random double between 0 and 1.
*/
public static double nextDouble(){
return Randomizer.getInstance().nextDouble();
}
/**
* Return a random double between min and max.
* @param min The minimum double value in the range.
* @param max The maximum double value in the rang.
* @return A random double between min and max.
*/
public static double nextDouble(double min, double max){
return min + (max - min) * Randomizer.nextDouble();
}
/**
* Return a random color.
* @return A random hex string that represents a color.
*/
public static String nextColor(){
String randomNum = Integer.toHexString(Randomizer.nextInt(0, 16777216));
return "'#" + randomNum + "'";
}
}
+65
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public class Tile
{
final int GROUND = 0;
final int WALL = 1;
final int BOX = 2;
final int DESTINATION = 3;
final int PLAYER = 4;
int color = 0;
int status = 0;
public Tile(int status)
{
this.status = status;
}
public Tile(int status, int color)
{
this.status = status;
this.color = color;
}
public void setStatus(int status)
{
this.status = status;
}
public void setStatus(int status, int color)
{
this.status = status;
this.color = color;
}
public int getStatus()
{
return this.status;
}
public String toString()
{
if (status == GROUND)
{
return ":black_large_square:";
}
if (status == WALL)
{
switch (color) {
case 0:
return ":red_square:";
case 1:
return ":orange_square:";
case 2:
return ":yellow_square:";
case 3:
return ":green_square:";
case 4:
return ":blue_square:";
default:
return ":purple_square:";
}
}
if (status == BOX)
{
return ":brown_square:";
}
if (status == DESTINATION)
{
return ":negative_squared_cross_mark:";
}
return ":flushed:";
}
}
+1
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replace this with your Discord bot token (https://discord.com/developers/applications)