mirror of
https://github.com/opelly27/Sokobot.git
synced 2026-05-20 04:07:38 +00:00
Initial commit
This commit is contained in:
@@ -0,0 +1,23 @@
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import net.dv8tion.jda.api.AccountType;
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import net.dv8tion.jda.api.JDABuilder;
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import net.dv8tion.jda.api.OnlineStatus;
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import net.dv8tion.jda.api.entities.Activity;
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import javax.security.auth.login.LoginException;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Paths;
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public class Bot {
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static String prefix = "!";
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public static void main(String[] args) throws LoginException, IOException {
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JDABuilder builder = new JDABuilder(AccountType.BOT);
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String token = new String(Files.readAllBytes(Paths.get("token.txt")));
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builder.setToken(token);
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builder.setStatus(OnlineStatus.ONLINE);
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builder.setActivity(Activity.playing("!play to play Sokoban!"));
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builder.addEventListeners(new Commands());
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builder.build();
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}
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}
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@@ -0,0 +1,70 @@
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public class Box
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{
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int x = 0;
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int y = 0;
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int originalX = 0; //in case player messes up and wants to reset
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int originalY = 0;
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Grid currentGrid;
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public Box(int x, int y, Grid currentGrid)
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{
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this.x = x;
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this.y = y;
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originalX = x;
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originalY = y;
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this.currentGrid = currentGrid;
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}
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public void reset()
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{
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x = originalX;
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y = originalY;
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}
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public int getX()
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{
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return x;
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}
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public int getY()
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{
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return y;
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}
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public boolean moveUp()
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{
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if (!currentGrid.isWall(x, y - 1) && !currentGrid.isBox(x, y - 1))
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{
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y -= 1;
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return true;
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}
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return false;
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}
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public boolean moveDown()
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{
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if (!currentGrid.isWall(x, y + 1) && !currentGrid.isBox(x, y + 1))
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{
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y += 1;
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return true;
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}
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return false;
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}
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public boolean moveLeft()
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{
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if (!currentGrid.isWall(x - 1, y) && !currentGrid.isBox(x - 1, y))
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{
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x -= 1;
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return true;
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}
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return false;
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}
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public boolean moveRight()
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{
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if (!currentGrid.isWall(x + 1, y) && !currentGrid.isBox(x + 1, y))
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{
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x += 1;
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return true;
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}
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return false;
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}
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public boolean onDestination()
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{
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return currentGrid.isDestination(x, y);
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}
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}
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@@ -0,0 +1,105 @@
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import net.dv8tion.jda.api.EmbedBuilder;
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import net.dv8tion.jda.api.entities.MessageChannel;
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import net.dv8tion.jda.api.entities.User;
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import net.dv8tion.jda.api.events.message.guild.GuildMessageReceivedEvent;
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import net.dv8tion.jda.api.events.message.guild.react.GuildMessageReactionAddEvent;
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import net.dv8tion.jda.api.hooks.ListenerAdapter;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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public class Commands extends ListenerAdapter {
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HashMap<User, Game> games = new HashMap<User, Game>();
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ArrayList<String> commands = new ArrayList<String>(Arrays.asList("w", "a", "s", "d", "up", "left", "down", "right", "r", Bot.prefix + "play", Bot.prefix + "continue", Bot.prefix + "stop"));
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public void onGuildMessageReceived(GuildMessageReceivedEvent event)
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{
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if (event.getAuthor().isBot() && event.getMessage().getEmbeds().get(0).getTitle().charAt(0) == 'L')
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{
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event.getMessage().addReaction("U+2B05").queue();
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event.getMessage().addReaction("U+27A1").queue();
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event.getMessage().addReaction("U+2B06").queue();
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event.getMessage().addReaction("U+2B07").queue();
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event.getMessage().addReaction("U+1F504").queue();
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return;
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}
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String[] args = event.getMessage().getContentRaw().split("\\s+");
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if (args[0].toLowerCase().equals(Bot.prefix + "info"))
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{
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event.getChannel().sendMessage(info().build()).queue();
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}
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else if (commands.contains(args[0].toLowerCase()))
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{
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if (!games.containsKey(event.getAuthor()))
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{
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games.put(event.getAuthor(), new Game());
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}
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String userInput = args[0].toLowerCase();
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if (Character.toString(userInput.charAt(0)).equals(Bot.prefix))
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{
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userInput = userInput.substring(1, userInput.length());
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}
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games.get(event.getAuthor()).run(event.getChannel(), userInput);
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}
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}
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public void onGuildMessageReactionAdd(GuildMessageReactionAddEvent event) {
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if (event.getMember().getUser().isBot())
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{
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return;
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}
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if (!games.containsKey(event.getMember().getUser()))
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{
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games.put(event.getMember().getUser(), new Game());
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}
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String userInput = "";
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switch (event.getReactionEmote().toString())
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{
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case "RE:U+2b05":
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userInput = "left";
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break;
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case "RE:U+27a1":
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userInput = "right";
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break;
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case "RE:U+2b06":
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userInput = "up";
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break;
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case "RE:U+2b07":
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userInput = "down";
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break;
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case "RE:U+1f504":
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userInput = "r";
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break;
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}
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games.get(event.getMember().getUser()).run(event.getChannel(), userInput);
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}
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EmbedBuilder info()
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{
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EmbedBuilder info = new EmbedBuilder();
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info.setTitle("Sokobot");
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info.setThumbnail("https://cdn.discordapp.com/avatars/713635251703906336/4094ba90942077c27549cccbd54cecd4.png?size=128");
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info.setDescription("Sokobot is a bot that lets you play Sokoban, the classic box-pushing puzzle game.");
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info.setColor(0xdd2e53);
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info.addField("How to Play", "You are a **Sokoban** :flushed:.\nYour job is to push **boxes** :brown_square: on top of their **destinations** :negative_squared_cross_mark:.", false);
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info.addField("Features", ":white_small_square:**Infinite levels**\nThe fun never ends thanks to endless, randomly generated maps of increasing difficulty!\n:white_small_square:**Varied controls**\nSokobot has multiple control options to improve the player's experience, including reactions and wasd commands!\n:white_small_square:**Simultaneous games**\nThanks to the power of Java HashMaps:tm:, multiple users can use the bot at the same time without interfering with eachothers' games.", false);
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info.addField("Commands", ("``" + Bot.prefix + "play`` can be used to start a game if you are not currently in one.\n``" + Bot.prefix + "stop`` can be used to stop your active game at any time.\n``" + Bot.prefix + "info`` provides some useful details about the bot."), false);
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info.addField("Source code", "https://github.com/polymarsdev", false);
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info.setFooter("created by PolyMars", "https://avatars0.githubusercontent.com/u/51007356?s=460&u=4eb8fd498421a2eee9781edfbadf654386cf06c7&v=4");
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return info;
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}
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public static void sendGameEmbed(MessageChannel channel, String level, String game)
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{
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EmbedBuilder embed = new EmbedBuilder();
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embed.setTitle("Level " + level);
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embed.setDescription(game);
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embed.setFooter("Enter direction (up, down, left, right, or wasd) or r to reset");
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channel.sendMessage(embed.build()).queue();
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}
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public static void sendWinEmbed(MessageChannel channel, String level)
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{
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EmbedBuilder embed = new EmbedBuilder();
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embed.setTitle("You win!");
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embed.setDescription("Type ``" + Bot.prefix + "continue`` to continue to Level " + level + " or ``" + Bot.prefix + "stop`` to quit ");
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channel.sendMessage(embed.build()).queue();
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}
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}
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@@ -0,0 +1,24 @@
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public class Destination
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{
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int x = 0;
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int y = 0;
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Grid currentGrid;
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public Destination(int x, int y, Grid currentGrid)
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{
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this.x = x;
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this.y = y;
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this.currentGrid = currentGrid;
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}
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public boolean hasBox(Grid currentGrid)
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{
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return currentGrid.isWall(x, y);
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}
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public int getX()
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{
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return x;
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}
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public int getY()
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{
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return y;
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}
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}
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@@ -0,0 +1,73 @@
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import net.dv8tion.jda.api.entities.MessageChannel;
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public class Game {
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boolean gameActive = false;
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public int level = 1;
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int width = 9;
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int height = 6;
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Grid grid = new Grid(width, height, level);
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public void newGame(MessageChannel channel)
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{
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if (!gameActive)
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{
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level = 1;
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width = 9;
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height = 6;
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grid = new Grid(width, height, level);
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gameActive = true;
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Commands.sendGameEmbed(channel, String.valueOf(level), grid.toString());
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}
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}
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public void run(MessageChannel channel, String userInput)
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{
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if (userInput.equals("stop") && gameActive)
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{
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channel.sendMessage("Thanks for playing!").queue();
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gameActive = false;
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}
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if (userInput.equals("play") && !gameActive)
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{
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newGame(channel);
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}
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else if (gameActive)
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{
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if (!grid.hasWon()) {
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String direction = userInput;
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if (direction.equals("up") || direction.equals("w"))
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{
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grid.getPlayer().moveUp();
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} else if (direction.equals("down") || direction.equals("s"))
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{
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grid.getPlayer().moveDown();
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} else if (direction.equals("left") || direction.equals("a"))
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{
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grid.getPlayer().moveLeft();
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} else if (direction.equals("right") || direction.equals("d"))
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{
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grid.getPlayer().moveRight();
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} else if (direction.equals("r"))
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{
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grid.reset();
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}
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if (!grid.hasWon()) { //need to check again
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Commands.sendGameEmbed(channel, String.valueOf(level), grid.toString());
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}
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}
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if (grid.hasWon()) {
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level += 1;
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if (width < 13) {
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width += 2;
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}
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if (height < 8)
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{
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height += 1;
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}
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Commands.sendWinEmbed(channel, String.valueOf(level));
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grid = new Grid(width, height, level);
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}
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}
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}
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}
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@@ -0,0 +1,214 @@
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public class Grid
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{
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final int GROUND = 0;
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final int WALL = 1;
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final int BOX = 2;
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final int DESTINATION = 3;
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final int PLAYER = 4;
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final int MAX_BOXES = 8;
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Tile[][] grid;
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Box[] boxes;
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Destination[] destinations;
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int boxCount;
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int height = 0;
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int width = 0;
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int color = 0;
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Player player;
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Randomizer rand = new Randomizer();
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public Grid(int width, int height, int boxCount) //create a random grid with specific width, height, and number of boxes
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{
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player = new Player(2, 2, this);
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if (boxCount > MAX_BOXES)
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{
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boxCount = MAX_BOXES;
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}
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this.boxCount = boxCount;
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boxes = new Box[boxCount];
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destinations = new Destination[boxCount];
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this.height = height;
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this.width = width;
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grid = new Tile[width][height];
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createBoxes();
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createDestinations();
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updateGrid();
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}
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public Player getPlayer()
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{
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return player;
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}
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public void reset()
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{
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player.setPosition(2, 2);
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for (int i = 0; i < boxCount; i++)
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{
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boxes[i].reset();
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}
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updateGrid();
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}
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public void setStatus(int x, int y, int status)
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{
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grid[x][y].setStatus(status);
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}
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public int getStatus(int x, int y)
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{
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return grid[x][y].getStatus();
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}
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public boolean isWall(int x, int y)
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{
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return grid[x][y].getStatus() == WALL;
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}
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public boolean isBox(int x, int y)
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{
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return grid[x][y].getStatus() == BOX;
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}
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public boolean isBoxRaw(int x, int y) //allows you to check if a box is at a position before grid is set up
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{
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for (int i = 0; i < boxCount; i++)
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{
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if (x == boxes[i].getX() && y == boxes[i].getY())
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{
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return true;
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}
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}
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return false;
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}
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public boolean isDestination(int x, int y)
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{
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return grid[x][y].getStatus() == DESTINATION;
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}
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public Box getBox(int x, int y)
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{
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for (int i = 0; i < boxCount; i++)
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{
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if (x == boxes[i].getX() && y == boxes[i].getY())
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{
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return boxes[i];
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}
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}
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return null;
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}
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public void createBoxes()
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{
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color = rand.nextInt(6); //runs after each level
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for (int i = 0; i < boxCount; i++)
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{
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int x = rand.nextInt(width - 4) + 2;
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int y = rand.nextInt(height - 4) + 2;
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for (int j = 0; j < i; j++)
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{
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while ((x == boxes[j].getX() && y == boxes[j].getY()) || (x == 2 && y == 2))
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{
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x = rand.nextInt(width - 4) + 2;
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y = rand.nextInt(height - 4) + 2;
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}
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}
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boxes[i] = new Box(x, y, this);
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}
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}
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public void createDestinations()
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{
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for (int i = 0; i < boxCount; i++)
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{
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int x = rand.nextInt(width - 2) + 1;
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int y = rand.nextInt(height - 2) + 1;
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for (int j = 0; j < i; j++)
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{
|
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while (((x == destinations[j].getX() && y == destinations[j].getY())) || isBoxRaw(x, y))
|
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{
|
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x = rand.nextInt(width - 2) + 1;
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y = rand.nextInt(height - 2) + 1;
|
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}
|
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}
|
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destinations[i] = new Destination(x, y, this);
|
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}
|
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}
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public void updateGrid()
|
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{
|
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for (int i = 0; i < height; i++)
|
||||
{
|
||||
for (int j = 0; j < width; j++)
|
||||
{
|
||||
grid[j][i] = new Tile(GROUND);
|
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if (j == 0 || j == width - 1 || i == 0 || i == height - 1)
|
||||
{
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grid[j][i] = new Tile(WALL, color);
|
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}
|
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for (int k = 0; k < boxCount; k++)
|
||||
{
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if (destinations[k].getX() == j && destinations[k].getY() == i)
|
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{
|
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grid[j][i] = new Tile(DESTINATION);
|
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}
|
||||
}
|
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if (player.getX() == j && player.getY() == i)
|
||||
{
|
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grid[j][i] = new Tile(PLAYER);
|
||||
}
|
||||
for (int k = 0; k < boxCount; k++)
|
||||
{
|
||||
if (boxes[k].getX() == j && boxes[k].getY() == i)
|
||||
{
|
||||
if (boxes[k].onDestination())
|
||||
{
|
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grid[j][i] = new Tile(WALL, color);
|
||||
} else {
|
||||
grid[j][i] = new Tile(BOX);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public boolean hasWon()
|
||||
{
|
||||
for (int i = 0; i < boxCount; i++)
|
||||
{
|
||||
if (!destinations[i].hasBox(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public Tile[][] getGrid()
|
||||
{
|
||||
return grid;
|
||||
}
|
||||
public Box[] getBoxes()
|
||||
{
|
||||
return boxes;
|
||||
}
|
||||
public Destination[] getDestinations()
|
||||
{
|
||||
return destinations;
|
||||
}
|
||||
public int getBoxCount()
|
||||
{
|
||||
return boxCount;
|
||||
}
|
||||
public int getHeight()
|
||||
{
|
||||
return height;
|
||||
}
|
||||
public int getWidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
public String toString()
|
||||
{
|
||||
updateGrid();
|
||||
String result = "";
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
for (int j = 0; j < width; j++)
|
||||
{
|
||||
result += grid[j][i];
|
||||
}
|
||||
result += "\n";
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
public class Player
|
||||
{
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
Grid currentGrid;
|
||||
public Player(int x, int y, Grid currentGrid)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.currentGrid = currentGrid;
|
||||
}
|
||||
public int getX()
|
||||
{
|
||||
return x;
|
||||
}
|
||||
public int getY()
|
||||
{
|
||||
return y;
|
||||
}
|
||||
public void setPosition(int x, int y)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
public boolean moveUp()
|
||||
{
|
||||
if (!currentGrid.isWall(x, y - 1))
|
||||
{
|
||||
if (currentGrid.isBox(x, y - 1))
|
||||
{
|
||||
if (currentGrid.getBox(x, y - 1).moveUp())
|
||||
{
|
||||
y -= 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
y -= 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public boolean moveDown()
|
||||
{
|
||||
if (!currentGrid.isWall(x, y + 1))
|
||||
{
|
||||
if (currentGrid.isBox(x, y + 1))
|
||||
{
|
||||
if (currentGrid.getBox(x, y + 1).moveDown())
|
||||
{
|
||||
y += 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
y += 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public boolean moveLeft()
|
||||
{
|
||||
if (!currentGrid.isWall(x - 1, y))
|
||||
{
|
||||
if (currentGrid.isBox(x - 1, y))
|
||||
{
|
||||
if (currentGrid.getBox(x - 1, y).moveLeft())
|
||||
{
|
||||
x -= 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
x -= 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public boolean moveRight()
|
||||
{
|
||||
if (!currentGrid.isWall(x + 1, y))
|
||||
{
|
||||
if (currentGrid.isBox(x + 1, y))
|
||||
{
|
||||
if (currentGrid.getBox(x + 1, y).moveRight())
|
||||
{
|
||||
x += 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
x += 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
import java.util.*;
|
||||
|
||||
public class Randomizer{
|
||||
|
||||
public static Random theInstance = null;
|
||||
|
||||
public Randomizer(){
|
||||
|
||||
}
|
||||
|
||||
public static Random getInstance(){
|
||||
if(theInstance == null){
|
||||
theInstance = new Random();
|
||||
}
|
||||
return theInstance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a random boolean value.
|
||||
* @return True or false value simulating a coin flip.
|
||||
*/
|
||||
public static boolean nextBoolean(){
|
||||
return Randomizer.getInstance().nextBoolean();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method simulates a weighted coin flip which will return
|
||||
* true with the probability passed as a parameter.
|
||||
*
|
||||
* @param probability The probability that the method returns true,
|
||||
* a value between 0 to 1 inclusive.
|
||||
* @return True or false value simulating a weighted coin flip.
|
||||
*/
|
||||
public static boolean nextBoolean(double probability){
|
||||
return Randomizer.nextDouble() < probability;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns a random integer.
|
||||
* @return A random integer.
|
||||
*/
|
||||
public static int nextInt(){
|
||||
return Randomizer.getInstance().nextInt();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns a random integer between 0 and n, exclusive.
|
||||
* @param n The maximum value for the range.
|
||||
* @return A random integer between 0 and n, exclusive.
|
||||
*/
|
||||
public static int nextInt(int n){
|
||||
return Randomizer.getInstance().nextInt(n);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a number between min and max, inclusive.
|
||||
* @param min The minimum integer value of the range, inclusive.
|
||||
* @param max The maximum integer value in the range, inclusive.
|
||||
* @return A random integer between min and max.
|
||||
*/
|
||||
public static int nextInt(int min, int max){
|
||||
return min + Randomizer.nextInt(max - min + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a random double between 0 and 1.
|
||||
* @return A random double between 0 and 1.
|
||||
*/
|
||||
public static double nextDouble(){
|
||||
return Randomizer.getInstance().nextDouble();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a random double between min and max.
|
||||
* @param min The minimum double value in the range.
|
||||
* @param max The maximum double value in the rang.
|
||||
* @return A random double between min and max.
|
||||
*/
|
||||
public static double nextDouble(double min, double max){
|
||||
return min + (max - min) * Randomizer.nextDouble();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a random color.
|
||||
* @return A random hex string that represents a color.
|
||||
*/
|
||||
public static String nextColor(){
|
||||
String randomNum = Integer.toHexString(Randomizer.nextInt(0, 16777216));
|
||||
return "'#" + randomNum + "'";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
public class Tile
|
||||
{
|
||||
final int GROUND = 0;
|
||||
final int WALL = 1;
|
||||
final int BOX = 2;
|
||||
final int DESTINATION = 3;
|
||||
final int PLAYER = 4;
|
||||
int color = 0;
|
||||
int status = 0;
|
||||
public Tile(int status)
|
||||
{
|
||||
this.status = status;
|
||||
}
|
||||
public Tile(int status, int color)
|
||||
{
|
||||
this.status = status;
|
||||
this.color = color;
|
||||
}
|
||||
public void setStatus(int status)
|
||||
{
|
||||
this.status = status;
|
||||
}
|
||||
public void setStatus(int status, int color)
|
||||
{
|
||||
this.status = status;
|
||||
this.color = color;
|
||||
}
|
||||
public int getStatus()
|
||||
{
|
||||
return this.status;
|
||||
}
|
||||
public String toString()
|
||||
{
|
||||
if (status == GROUND)
|
||||
{
|
||||
return ":black_large_square:";
|
||||
}
|
||||
if (status == WALL)
|
||||
{
|
||||
switch (color) {
|
||||
case 0:
|
||||
return ":red_square:";
|
||||
case 1:
|
||||
return ":orange_square:";
|
||||
case 2:
|
||||
return ":yellow_square:";
|
||||
case 3:
|
||||
return ":green_square:";
|
||||
case 4:
|
||||
return ":blue_square:";
|
||||
default:
|
||||
return ":purple_square:";
|
||||
}
|
||||
}
|
||||
if (status == BOX)
|
||||
{
|
||||
return ":brown_square:";
|
||||
}
|
||||
if (status == DESTINATION)
|
||||
{
|
||||
return ":negative_squared_cross_mark:";
|
||||
}
|
||||
return ":flushed:";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
replace this with your Discord bot token (https://discord.com/developers/applications)
|
||||
Reference in New Issue
Block a user