mirror of
https://github.com/opelly27/Java-N-Body-Simulation.git
synced 2026-05-20 00:28:46 +00:00
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This commit is contained in:
@@ -2,7 +2,7 @@
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public class Body {
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public static final double G = 6.673e-5;
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public static final double G = 6.673e-6;
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private double mass;
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private double px;
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private double py;
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@@ -10,6 +10,10 @@ public class Body {
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private double vy;
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private double fx;
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private double fy;
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private int a;
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private int r;
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private int g;
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private int b;
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public Body(double mass, double px, double py, double vx, double vy){
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this.px = px;
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@@ -17,6 +21,12 @@ public class Body {
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this.vx = vx;
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this.vy = vy;
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this.mass = mass;
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this.a = 255;
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this.r = (int) (Math.random() * 255);
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this.g = (int) (Math.random() * 255);
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this.b = (int) (Math.random() * 255);
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}
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@@ -135,6 +145,18 @@ public class Body {
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public double getNetYforce(){
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return this.fy;
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}
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public int getA(){
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return this.a;
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}
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public int getR(){
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return this.r;
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}
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public int getG(){
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return this.g;
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}
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public int getB(){
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return this.b;
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}
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public static void main(String[] args){
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+20
-10
@@ -14,19 +14,14 @@ public class Canvas {
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public static void main(String[] args){
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Canvas test = new Canvas(500, 500, 255, 255, 255, 255);
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int radius = 100;
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int radius = 5;
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int x = 250;
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int y = 250;
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int a = 255;
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for(int i = 0; i < 50000; i++){
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int r = (int) (Math.random() * 256);
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int g = (int) (Math.random() * 256);
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int b = (int) (Math.random() * 256);
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test.drawSquare(radius, x, y, r, g, b, a);
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test.drawCircle(x, y, radius, 255, 255, 255, 255);
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test.display();
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}
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}
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public Canvas(int height, int width, int r, int g, int b, int a){
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this.height = height;
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@@ -50,14 +45,17 @@ public class Canvas {
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}
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public void setPixel(int x, int y, int r, int g, int b, int a){
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if(x < 0 || y < 0 || y >= this.width || x >= this.height){
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return;
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}
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else{
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int p = (a<<24) | (r<<16) | (g<<8) | b;
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this.image.setRGB(x, y, p);
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}
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}
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public void drawSquare(int radius, int x, int y, int r, int g, int b, int a){
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if(x > this.height -15 || x < 15 || y > this.width - 15 || y < 15){
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return;
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}
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for(int sign = 0; sign < 4; sign ++){
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for(int offsetY = 0; offsetY < radius; offsetY ++){
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for(int offsetX = 0; offsetX < radius; offsetX ++ ){
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@@ -77,4 +75,16 @@ public class Canvas {
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}
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}
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}
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public void drawCircle(int radius, int x, int y, int r, int g, int b, int a){
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double i, angle, x1, y1;
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for(i = 0; i < 360; i += 0.1)
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{
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angle = i;
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x1 = radius * Math.cos(angle * Math.PI / 180);
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y1 = radius * Math.sin(angle * Math.PI / 180);
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this.setPixel((int)(x + x1), (int)(y + y1), 255,255,255,255);
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}
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}
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}
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+36
-19
@@ -8,9 +8,9 @@ import java.awt.Graphics2D;
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// ffmpeg -framerate 60 -start_number 1 -i %00d.png -pix_fmt yuv420p out.mp4
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// TODO Add circle render method
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// TODO Fix random generation of bodies
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// TODO Find good timeslice for annimation
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// TODO add out of bounds check to setPixel method
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public class Space {
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@@ -69,12 +69,21 @@ public class Space {
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Canvas canvas = new Canvas( (int) this.height, (int) this.width, 255,255,255,255);
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for(int i = 0; i < this.bodies.length; i ++){
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if(i ==0){
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canvas.drawSquare(10, (int) this.bodies[i].getXpos(), (int) this.bodies[i].getYpos(), 255, 255, 255, 255);
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canvas.drawCircle(10, (int) this.bodies[i].getXpos(), (int) this.bodies[i].getYpos(), 255, 255, 255, 255);
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}
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else{
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canvas.drawSquare(2, (int) this.bodies[i].getXpos(), (int) this.bodies[i].getYpos(), 255, 255, 255, 255);
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int r = this.bodies[i].getR();
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int g = this.bodies[i].getG();
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int b = this.bodies[i].getB();
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int x = (int) (this.bodies[i].getXpos());
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int y = (int) (this.bodies[i].getYpos());
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canvas.drawSquare(5,x, y, r, g, b, 255);
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}
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}
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File f = null;
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@@ -90,26 +99,34 @@ public class Space {
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public static void main(String args[]){
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Body[] bodies = new Body[1000];
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bodies[0] = new Body(2000000, 540, 360, 0, 0);
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// bodies[1] = new Body(2, 500, 400, 0, -.5);
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// bodies[2] = new Body(2, 200, 400, 0, .5);
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// bodies[3] = new Body(2, 200, 500, .5, 0);
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// bodies[4] = new Body(2, 200, 200, -.5, 0);
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// bodies[5] = new Body(2, 150, 150, -.5, .2);
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// bodies[6] = new Body(2, 300, 300, -.5, 0);
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// bodies[7] = new Body(2, 450, 450, -.5, -.3);
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// bodies[8] = new Body(2, 225, 556, -.5, -.5);
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Body[] bodies = new Body[14];
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bodies[0] = new Body(20000000, 960, 540, 0, 0);
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bodies[1] = new Body(2, 960, 520, .5, .0);
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bodies[2] = new Body(2, 960, 240, -.5, 0);
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bodies[3] = new Body(2, 200, 540, 0, .5);
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bodies[4] = new Body(2, 750, 540, 0, -.5);
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for(int i = 1; i < 1000; i ++){
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bodies[5] = new Body(2, 700, 540, 0, -.5);
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bodies[6] = new Body(2, 640, 540, 0, -.5);
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bodies[7] = new Body(2, 800, 540, 0, -.5);
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bodies[8] = new Body(2, 100, 540, 0, -.5);
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bodies[9] = new Body(2, 50, 540, 0, -.5);
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bodies[10] = new Body(2, 960, 100, -.5, 0);
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bodies[11] = new Body(2, 960, 300, -.5, 0);
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bodies[12] = new Body(2, 960, 800, -.5, 0);
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bodies[13] = new Body(2, 960, 600, -.5, 0);
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bodies[i] = new Body(2, Math.random() * 800, Math.random() * 650, Math.random() - 1, Math.random() -1);
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}
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Space space = new Space(bodies, 1080, 720, 3);
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// for(int i = 1; i < 1000; i ++){
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// bodies[i] = new Body(2, Math.random() * 1080, Math.random() * 720, Math.random() -.5, Math.random() -.5);
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// }
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Space space = new Space(bodies, 1920, 1080, 1);
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int counter = 0;
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for(int i = 0; i < 5000; i ++){
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for(int i = 0; i < 50000000; i ++){
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space.updateForces();
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space.updateVelocities();
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space.updatePositions();
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@@ -0,0 +1,17 @@
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public class SpaceTaskHandaler implements Runnable {
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Space state;
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public SpaceTaskHandaler(Space state){
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state = this.state;
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}
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public static void main(String[] args){
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}
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@Override
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public void run() {
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for(int i = 0; i < this.state.bodies.length; i ++){
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this.state.bodies[i].calcNetForce(this.state.bodies);
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}
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}
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}
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